Problem 64
Question
The velocity in feet per second (ft'sec) of a rocket \(t\) seconds (sec) after launching is given by the polynomial function \(v(t)=t^{3}-20 t^{2}+110 t .\) What is the velocity of the rocket 10 see after launching? For what value of \(t\) does the rocket have 0 velocity? (GRAPH CANT COPY)
Step-by-Step Solution
Verified Answer
The velocity at 10 seconds is 100 ft/s. The rocket has zero velocity at t = 0.
1Step 1: Evaluate the velocity at 10 seconds
To find the velocity of the rocket at 10 seconds, substitute 10 for \(t\) in the given polynomial function: \[ v(10) = 10^3 - 20(10)^2 + 110(10) \] Calculate each term: \[ 10^3 = 1000 \] \[ 20(10)^2 = 2000 \] \[ 110(10) = 1100 \] Now, substitute these values back into the equation: \[ v(10) = 1000 - 2000 + 1100 \] Simplify to find the velocity at 10 seconds: \[ v(10) = 100 \] So, the velocity of the rocket at 10 seconds is 100 ft/s.
2Step 2: Set the velocity function to zero to find when the velocity is zero
To find the time \(t\) when the velocity is zero, set the polynomial function equal to zero: \[ t^3 - 20t^2 + 110t = 0 \] Factor out the greatest common factor, which is \(t\): \[ t(t^2 - 20t + 110) = 0 \] This equation is true if either \(t = 0\) or \( t^2 - 20t + 110 = 0 \).
3Step 3: Solve the quadratic equation
Solve the quadratic equation \( t^2 - 20t + 110 = 0 \). Use the quadratic formula \( t = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} \), where \(a = 1\), \(b = -20\), and \(c = 110\): \[ t = \frac{-(-20) \pm \sqrt{(-20)^2 - 4(1)(110)}}{2(1)} \] This simplifies to: \[ t = \frac{20 \pm \sqrt{400 - 440}}{2} \] \[ t = \frac{20 \pm \sqrt{-40}}{2} \] Since the discriminant (-40) is negative, the quadratic equation has no real roots. Therefore, the only real solution is \(t = 0\).
Key Concepts
Polynomial FunctionsSolving Quadratic EquationsFactoring
Polynomial Functions
A polynomial function is essentially a math formula made from adding, subtracting, and multiplying variables and numbers. Think of it like a recipe that combines different elements to create a unique dish. In our exercise, we have the polynomial function for the velocity of a rocket: \(v(t) = t^3 - 20t^2 + 110t\).
This equation gives us the rocket's velocity at different times after launch. The variable \(t\) stands for time in seconds.
This equation gives us the rocket's velocity at different times after launch. The variable \(t\) stands for time in seconds.
- \(t^3\) represents 't' cubed or 't' multiplied by itself twice.
- \(-20t^2\) means '20 times t squared' with a negative sign in front.
- \(110t\) means '110 times t'.
Solving Quadratic Equations
Quadratic equations are a special type of polynomial. They look like this:
\(ax^2 + bx + c = 0 \). In our exercise, when we set the rocket’s velocity to zero, we end up with the quadratic equation \(t^2 - 20t + 110 = 0\).
To solve it, we use the quadratic formula:
\( t = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} \), where:
\(ax^2 + bx + c = 0 \). In our exercise, when we set the rocket’s velocity to zero, we end up with the quadratic equation \(t^2 - 20t + 110 = 0\).
To solve it, we use the quadratic formula:
\( t = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} \), where:
- \(a = 1\)
- \(b = -20\)
- \(c = 110\)
Factoring
Factoring is like breaking down a big number into smaller building blocks. It's useful in simplifying polynomial functions. In our exercise, we factored out the variable 't' from the equation \(t^3 - 20t^2 + 110t = 0\), giving us:
\(t(t^2 - 20t + 110) = 0\).
This shows that the equation is true if either \(t = 0\) or \(t^2 - 20t + 110 = 0\).
By factoring the equation, we made it easier to isolate 't' and solve for when the rocket’s velocity would be zero. Remember, factoring is a straightforward way to simplify complex problems and make them easier to solve.
\(t(t^2 - 20t + 110) = 0\).
This shows that the equation is true if either \(t = 0\) or \(t^2 - 20t + 110 = 0\).
By factoring the equation, we made it easier to isolate 't' and solve for when the rocket’s velocity would be zero. Remember, factoring is a straightforward way to simplify complex problems and make them easier to solve.
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