Problem 30
Question
Let \(P\) be a point on a plane with normal vector \(\mathbf{n}\) and \(Q\) be a point off the plane. Show that the result of Example 10 of Section \(11.3\), the distance \(d\) between the point \(Q\) and the plane, can be expressed as $$ d=\frac{|\overrightarrow{P Q} \cdot \mathbf{n}|}{\|\mathbf{n}\|} $$ and use this result to find the distance from \((4,-2,3)\) to the plane \(4 x-4 y+2 z=2\).
Step-by-Step Solution
Verified Answer
The distance is \( \frac{14}{3} \).
1Step 1: Understand the formula
The given formula \( d=\frac{|\overrightarrow{P Q} \cdot \mathbf{n}|}{\|\mathbf{n}\|} \) calculates the distance \( d \) from a point \( Q \) to a plane. Here, \( \overrightarrow{PQ} \) is the vector from point \( P \) on the plane to point \( Q \), and \( \mathbf{n} \) is the normal vector to the plane. \( \cdot \) represents the dot product, and \( \|\mathbf{n}\| \) is the magnitude of the normal vector.
2Step 2: Determine vector PQ
Choose a point \( P \) on the plane. Since the plane equation is \( 4x - 4y + 2z = 2 \), a point on the plane can be \( P = (0, 0, 1) \) since it satisfies the equation: \( 4(0) - 4(0) + 2(1) = 2 \). The vector \( \overrightarrow{PQ} \) is then \( (4, -2, 3) - (0, 0, 1) = (4, -2, 2) \).
3Step 3: Find the normal vector
The normal vector \( \mathbf{n} \) is extracted from the plane equation \( 4x - 4y + 2z = 2 \). It is \( \mathbf{n} = (4, -4, 2) \).
4Step 4: Calculate the dot product
Calculate the dot product \( \overrightarrow{PQ} \cdot \mathbf{n} = (4, -2, 2) \cdot (4, -4, 2) = 4 \times 4 + (-2) \times (-4) + 2 \times 2 = 16 + 8 + 4 = 28 \).
5Step 5: Calculate the magnitude of n
Find the magnitude of the normal vector \( \mathbf{n} \): \( \|\mathbf{n}\| = \sqrt{4^2 + (-4)^2 + 2^2} = \sqrt{16 + 16 + 4} = \sqrt{36} = 6 \).
6Step 6: Apply the distance formula
Use the formula to find the distance: \( d = \frac{|28|}{6} = \frac{28}{6} = \frac{14}{3} \).
7Step 7: Verify your calculations
Review each step to ensure accuracy, confirming calculations and logical flow. Check choice of point, vector operations, and ensure the correct application of the formula.
Key Concepts
Dot ProductNormal VectorPlane EquationMagnitude of Vector
Dot Product
The dot product, also known as the scalar product, is an essential operation in vector arithmetic. It results in a scalar rather than a vector. The dot product is calculated by multiplying corresponding components of two vectors and then summing these products. For example, if you have two vectors \( \mathbf{a} = (a_1, a_2, a_3) \) and \( \mathbf{b} = (b_1, b_2, b_3) \), the dot product is given by:\[ \mathbf{a} \cdot \mathbf{b} = a_1b_1 + a_2b_2 + a_3b_3 \]In our case, the vectors involved are \( \overrightarrow{PQ} = (4, -2, 2) \) and \( \mathbf{n} = (4, -4, 2) \). Their dot product calculates to **28**.
- Helps determine the angle between vectors.
- Zero dot product indicates orthogonal vectors.
Normal Vector
The normal vector, often denoted as \( \mathbf{n} \), plays a key role in defining a plane's orientation in three-dimensional space. It is perpendicular to every vector that lies on the plane. Given the plane equation, the normal vector can be easily extracted from the coefficients of \( x, y, \) and \( z \).For instance, in the plane equation \( 4x - 4y + 2z = 2 \), the normal vector is \( \mathbf{n} = (4, -4, 2) \).
- Gives direction to the plane.
- Helps in determining distances and angles related to the plane.
Plane Equation
The plane equation in three-dimensional space usually takes the form \( ax + by + cz = d \), depicting a plane with normal vector \( \mathbf{n} = (a, b, c) \). This linear equation holds for every point that lies on the plane. Each solution to this equation represents a point on the surface of the plane.In our exercise, the given plane equation is \( 4x - 4y + 2z = 2 \). To find a point \( P \) that satisfies this equation, you can set some variables to zero, and solve for the third. For instance, by setting \( x = 0, y = 0 \), we solve for \( z \), resulting in the point \( P = (0, 0, 1) \).
- Defines the plane position and orientation.
- Integral for finding vectors and calculating distances.
Magnitude of Vector
The magnitude of a vector, often symbolized as \( \| \mathbf{v} \| \), represents the length or size of the vector. In a three-dimensional space, for a vector \( \mathbf{v} = (v_1, v_2, v_3) \), the magnitude is computed by:\[ \| \mathbf{v} \| = \sqrt{v_1^2 + v_2^2 + v_3^2} \]For our particular normal vector \( \mathbf{n} = (4, -4, 2) \), the magnitude is calculated as:\[ \| \mathbf{n} \| = \sqrt{4^2 + (-4)^2 + 2^2} = 6 \]
- Essential for normalizing vectors.
- Used in various computations like distance and force.
Other exercises in this chapter
Problem 30
Make the required change in the given equation. \(\rho \sin \phi=1\) to Cartesian coordinates
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, find the curvature \(\kappa\), the unit tangent vector \(\mathbf{T}\), the unit normal vector \(\mathbf{N}\), and the binormal vector \(\mathbf{B}\) at \(t=t_
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Find the volume of the tetrahedron with vertices \((-1,2,3),(4,-1,2),(5,6,3)\), and \((1,1,-2)(\) see Problem 29\()\)
View solution Problem 30
Let \(n\) points be equally spaced on a circle, and let \(\mathbf{v}_{1}, \mathbf{v}_{2}, \ldots, \mathbf{v}_{n}\) be the vectors from the center of the circle
View solution