Problem 9
Question
An object is undergoing SHM with period 0.900 s and amplitude 0.320 \(\mathrm{m} .\) At \(t=0\) the object is at \(x=0.320 \mathrm{m}\) and is instantaneously at rest. Calculate the time it takes the object to go (a) from \(x=0.320 \mathrm{m}\) to \(x=0.160 \mathrm{m}\) and (b) from \(x=0.160 \mathrm{m}\) to \(x=0 .\)
Step-by-Step Solution
Verified Answer
(a) 0.150 s to go from 0.320 m to 0.160 m and (b) 0.075 s from 0.160 m to 0.
1Step 1: Understanding SHM Equation
The object undergoes Simple Harmonic Motion (SHM), defined by the equation: \\[ x(t) = A \cos(\omega t + \phi) \] \Given the amplitude \(A = 0.320\,m\), the period \(T = 0.900\,s\), and that the object starts from rest at \(x = A\), we deduce \(\phi = 0\) and \(\omega = \frac{2\pi}{T} = \frac{2\pi}{0.900} \). This gives: \\[ x(t) = 0.320 \cos\left(\frac{2\pi}{0.900} t\right) \]
2Step 2: Calculate Time to Reach x = 0.160 m
Substitute \(x = 0.160\,m\) into the SHM equation to find the time \(t\): \\[ 0.160 = 0.320 \cos\left(\frac{2\pi}{0.900} t\right) \] \Solving, this yields \( \cos\left(\frac{2\pi}{0.900} t\right) = 0.5 \). Therefore, \\[ \frac{2\pi}{0.900} t = \cos^{-1}(0.5) = \frac{\pi}{3} \] \Hence, \( t = \frac{0.900}{2\pi} \times \frac{\pi}{3} = 0.150\,s \).
3Step 3: Determine Time from x = 0.160 m to x = 0
For \(x = 0\), the equation becomes: \\[ 0 = 0.320 \cos\left(\frac{2\pi}{0.900} t\right) \] \Which implies \( \cos\left(\frac{2\pi}{0.900} t\right) = 0 \). Thus, \\[ \frac{2\pi}{0.900} t = \frac{\pi}{2} \] \Then \( t = \frac{0.900}{2\pi} \times \frac{\pi}{2} = 0.225\,s \). \Subtract the previous time (0.150 s) to find the time taken to go from \(0.160\,m\) to \(0\). \This results in \( t = 0.225 - 0.150 = 0.075\,s \).
Key Concepts
AmplitudePeriodSHM EquationCosine Function
Amplitude
In Simple Harmonic Motion (SHM), the amplitude (
A
) represents the maximum extent of displacement from the equilibrium position. Think of it as the furthest distance the object travels from its resting point. It is a crucial parameter in SHM since it defines the peak value of the oscillation.
- In this context, the amplitude is given as 0.320 m, meaning that the object travels between +0.320 m and -0.320 m at extreme positions.
- The amplitude does not change over time in ideal SHM, assuming there are no external forces like friction.
- Understanding amplitude helps visualize the motion range of the object.
Period
The period (T) in SHM refers to the time it takes for the object to complete one full cycle of motion. It determines how quickly the object swings back and forth. A shorter period indicates a faster oscillation, while a longer period implies slower motion.
- In our scenario, the period is 0.900 seconds. This tells us the object goes from start to peak and back to the start in 0.900 seconds.
- The period is inversely linked to the angular frequency (\( \omega \)), calculated by (\( \omega = \frac{2\pi}{T} \)).
- Knowing the period allows us to determine the timing of the object's motion at any point.
SHM Equation
The SHM equation is a mathematical representation that describes the motion of an oscillating object. It typically takes the form:
\[ x(t) = A \cos(\omega t + \phi) \]
This equation helps predict the position of the object (x(t)) at any given time (t).
\[ x(t) = A \cos(\omega t + \phi) \]
This equation helps predict the position of the object (x(t)) at any given time (t).
- Given the amplitude (\( A \)) and period, we can determine (\( \omega \)), angular frequency, as \( \omega = \frac{2\pi}{T} \).
- The phase constant (\( \phi \)) accounts for the starting position; here, it is 0 since the object starts at its maximum displacement.
- The equation combines these variables to model the motion accurately.
Cosine Function
The cosine function is crucial in SHM as it models the oscillation pattern. This periodic function, represented by (\( \cos \)), oscillates between -1 and 1.
- In the context of SHM, the cosine function is used within the equation (\( x(t) = A \cos(\omega t + \phi) \)) to describe the repetitive motion.
- The use of the cosine function ensures the object's position toggles smoothly between its limits, exactly like a swinging pendulum or a plucked guitar string.
- Since it originates from trigonometry, it provides a precise way to represent oscillations over time, with the wave-like nature mimicking physical movement.
Other exercises in this chapter
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When a body of unknown mass is attached to an idealspring with force constant \(120 \mathrm{N} / \mathrm{m},\) it is found to vibrate with a frequency of 6.00 \
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A 2.00 -kg, frictionless block is attached to an ideal spring with force constant 300 \(\mathrm{N} / \mathrm{m} .\) At \(t=0\) the spring is neither stretched n
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