Problem 68
Question
A soccer ball rolls out of a gym through the center of a doorway into the next room. The adjacent room is \(6.00 \mathrm{~m}\) by \(6.00 \mathrm{~m}\) with the \(2.00-\mathrm{m}\) wide doorway located at the center of the wall. The ball hits the center of a side wall at \(45.0^{\circ} .\) If the coefficient of restitution for the soccer ball is \(0.700,\) does the ball bounce back out of the room? (Note that the ball rolls without slipping, so no energy is lost to the floor.)
Step-by-Step Solution
Verified Answer
Answer: No, the ball does not bounce back out of the room.
1Step 1: Find the initial speed of the ball
First, let's find the time it takes for the ball to travel from the doorway to the center of the room, which is half of the room's width, i.e., 3 meters. Then, we will calculate the initial speed.
Let's use the formula:
d = (1/2)at^2
Considering d = 3m and a = g*cos(45), where g = 9.81m/s^2 (acceleration due to gravity), we can find the time, t.
3 = (1/2)(9.81*cos(45))t^2
By solving this equation, we get:
t = 0.7744 s
Now, let's find the initial speed (v) of the ball using the formula:
v = at
v = (9.81*cos(45))*0.7744
v = 5.38 m/s
2Step 2: Calculate the final speed of the ball
Now, we need to find the final speed of the ball after bouncing off the wall. The coefficient of restitution (e) is given as 0.700, and the relation for the final speed (vf) is:
vf = ev
vf = 0.700*(5.38)
vf = 3.77 m/s
3Step 3: Calculate the angle of the bounce
Since the ball hits the wall at a 45-degree angle and maintains this angle during the bounce, the angle at which the ball bounces off the wall will also be \(45.0^{\circ}\).
4Step 4: Determine the distance traveled after the bounce
Now, we need to determine the distance traveled by the ball after bouncing off the wall and the time it takes to do so. Let's use the following expression to find the time (t_bounce) taken after the bounce:
t_bounce = 2*(vf*sin(45))/g
t_bounce = 2*(3.77*sin(45))/9.81
t_bounce = 0.5366 s
Next, we need to find the horizontal distance (d_bounce) traveled by the ball in this time:
d_bounce = vf*cos(45)*t_bounce
d_bounce = 3.77*cos(45)*0.5366
d_bounce = 1.81 m
Since the doorway is 2 meters wide and located in the center of the 6-meter wall, the room's center lies 1 meter away from the edge of the doorway. Therefore, since the ball travels a horizontal distance of 1.81 meters after bouncing, it does not reach the doorway and doesn't bounce back out of the room.
Key Concepts
Coefficient of RestitutionProjectile MotionEnergy ConservationKinematics
Coefficient of Restitution
The coefficient of restitution is a crucial concept in physics that measures how much kinetic energy remains after a collision compared to what was initially present. It is denoted by the symbol \( e \) and is a dimensionless value ranging from 0 to 1.
- An \( e \) value of 0 suggests a perfectly inelastic collision, where objects stick together and no kinetic energy is conserved as usable work.
- An \( e \) value of 1 indicates a perfectly elastic collision, where no kinetic energy is lost.
Projectile Motion
Projectile motion involves the movement of an object thrown or projected into the air, subject to the only force of gravity. It is a key concept to understand for problems like the one involving the soccer ball.
- The motion occurs in a curved path due to the influence of gravity, causing the object to follow a parabolic trajectory.
- Key components of projectile motion include an initial velocity, angle of projection, and the action of gravitational force.
Energy Conservation
Energy conservation in physics refers to the idea that within an isolated system, energy remains constant; it can neither be created nor destroyed, only transformed. In the context of this problem, the rolling soccer ball transitions between kinetic energy states.
- The kinetic energy before hitting the wall is partially transferred back after collision, as described by the coefficient of restitution \( e \).
- As the coefficient is less than 1, some energy is dispersed in forms like sound or heat upon impact.
Kinematics
Kinematics, a branch of mechanics, deals with the motion of objects without considering the forces that cause the motion. This makes understanding the motion trajectories in the soccer ball problem crucial.
- Important kinematic equations relate velocity, acceleration, displacement, and time:
- \( d = v_i t + \frac{1}{2} a t^2 \)
- \( v_f = v_i + at \)
- \( v_f^2 = v_i^2 + 2ad \)
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