Problem 67
Question
Translations (Refer to the discussion in this section about translating a point.) Find a \(3 \times 3\) matrix A that performs the following translation of a point \((x, y)\) represented by \(X .\) Find \(A^{-1}\) and describe what it computes. (Refer to Example 2.) The matrix \(B\) rotates the point \((x, y)\) clockwise about the origin \(45^{\circ},\) where $$ B=\left[\begin{array}{rrr} \frac{1}{\sqrt{2}} & \frac{1}{\sqrt{2}} & 0 \\ -\frac{1}{\sqrt{2}} & \frac{1}{\sqrt{2}} & 0 \\ 0 & 0 & 1 \end{array}\right] \text { and } B^{-1}=\left[\begin{array}{rrr} \frac{1}{\sqrt{2}} & -\frac{1}{\sqrt{2}} & 0 \\ \frac{1}{\sqrt{2}} & \frac{1}{\sqrt{2}} & 0 \\ 0 & 0 & 1 \end{array}\right] $$ (A) Let \(X\) represent the point \((-\sqrt{2},-\sqrt{2}) .\) Compute \(\boldsymbol{Y}=\boldsymbol{B} \boldsymbol{X}\) (B) Find \(B^{-1} Y\). Interpret what \(B^{-1}\) computes.
Step-by-Step Solution
VerifiedKey Concepts
Matrix Inversion
In the context of transformation matrices, such as rotation matrices, the inverse matrix effectively "undoes" the transformation applied by the original matrix. For instance, if you rotate a point using a matrix, applying the inverse matrix would rotate it back to where it was.
- Finding an inverse of a matrix is similar to reversing a process, like unwinding a spiral.
- Not all matrices are invertible — just like zero cannot have a reciprocal in regular arithmetic.
- The inverse is useful in many fields such as computer graphics, physics, and engineering.
Thus, if \(Y = B \cdot X\) is the point after rotation, \(B^{-1} \cdot Y\) will give back the original point coordinates before the rotation.
Homogeneous Coordinates
By using homogeneous coordinates:
- You can easily represent points at infinity. Great for certain geometry or 3D visualizations.
- They allow you to use matrix operations to perform transformations like translations, which aren’t possible with standard 2D vectors and matrices.
- This method simplifies the math for many complex operations in computer graphics.
Rotation Matrices
These matrices are often defined as:\[R_{\theta} = \left[\begin{array}{cc}\cos \theta & -\sin \theta \\sin \theta & \cos \theta \end{array}\right]\]Rotation matrices are useful because:
- Their determinant is always 1, meaning they preserve the area of shapes.
- They ensure only the angle and not the point's position or size are changed during rotation.
- They can be easily inverted to undo the rotation, as shown with matrix \(B^{-1}\) in the exercise.