Problem 66
Question
A projectile is fired at an angle of \(30^{\circ}\) to the horizontal such that the vertical component of its initial velocity is \(80 \mathrm{~ms}^{-1}\), Its time of flight is \(T\). Its velocity at \(t=\frac{T}{4}\) has a magnitude of nearly (a) \(200 \mathrm{~ms}^{-1}\) (b) \(300 \mathrm{~ms}^{-1}\) (c) \(140 \mathrm{~ms}^{-1}\) (d) \(100 \mathrm{~ms}^{-1}\)
Step-by-Step Solution
Verified Answer
c) 140 ms⁻¹
1Step 1: Identify Vertical Component
We are given that the vertical component of the projectile's initial velocity is \(80 \text{ m/s}\). This can be calculated using the initial velocity \(v_0\) and the angle \(30^{\circ}\) as \(v_{0y} = v_0 \sin 30^{\circ}\).
2Step 2: Calculate Initial Velocity
Since \(\sin 30^{\circ} = \frac{1}{2}\), we have \(v_0 \times \frac{1}{2} = 80 \text{ m/s}\). Solving this gives \(v_0 = 160 \text{ m/s}\).
3Step 3: Determine Horizontal Component
The horizontal component of the initial velocity can be calculated as \(v_{0x} = v_0 \cos 30^{\circ}\). Using \(\cos 30^{\circ} = \frac{\sqrt{3}}{2}\), we get \(v_{0x} = 160 \times \frac{\sqrt{3}}{2} = 80\sqrt{3} \text{ m/s}\).
4Step 4: Calculate Velocity Components at t = T/4
At \(t = \frac{T}{4}\), the horizontal component of velocity remains unchanged, \(v_{x} = 80\sqrt{3} \text{ m/s}\). The vertical component at this time can be calculated using \(v_y = v_{0y} - g\left(\frac{T}{4}\right)\). First, we determine the time of flight \(T = \frac{2v_{0y}}{g} = \frac{2 \times 80}{10} = 16 \text{ s}\). So, \(v_y = 80 - 10 \times \frac{16}{4} = 80 - 40 = 40 \text{ m/s}\).
5Step 5: Calculate Resultant Velocity Magnitude
The magnitude of velocity at \(t = \frac{T}{4}\) can be found using Pythagorean theorem: \(v = \sqrt{v_x^2 + v_y^2}\). Substituting values gives \(v = \sqrt{(80\sqrt{3})^2 + (40)^2}\). This simplifies to \(v = \sqrt{19200 + 1600} = \sqrt{20800} \approx 144.2 \text{ m/s}\).
6Step 6: Determine the Closest Answer Option
The calculated magnitude \(144.2 \text{ m/s}\) is closest to option \(c) \; 140 \text{ m/s}\).
Key Concepts
Initial Velocity CalculationTime of FlightVelocity ComponentsResultant VelocityAngle of Projection
Initial Velocity Calculation
In projectile motion, determining the initial velocity is crucial to understanding how the projectile will move. The initial velocity (\(v_0\)) is split into horizontal and vertical components. Here, we begin with the vertical component, which is usually given or can be calculated from the problem statement. In this exercise, the vertical velocity component is provided as \(80 \text{ m/s}\) and occurs at a \(30^{\circ}\) angle to the horizontal. Thus, we use the formula: \(v_{0y} = v_0 \sin(30^{\circ})\).
- Since \(\sin(30^{\circ}) = \frac{1}{2}\), we know \(v_0 \times \frac{1}{2} = 80 \text{ m/s}\).
- This equation can be rearranged to solve for the initial velocity: \(v_0 = 160 \text{ m/s}\).
Time of Flight
The time of flight is the total duration the projectile spends in the air from launch to landing. For symmetric projectile motion on a flat surface, the formula is \(T = \frac{2v_{0y}}{g}\), where \(g\) is the acceleration due to gravity. Here, with \(v_{0y} = 80 \text{ m/s}\) and \(g = 10 \text{ m/s}^2\), we calculate:
- \(T = \frac{2 \times 80}{10} = 16 \text{ s}\).
Velocity Components
Breaking down the initial velocity into its components helps analyze the projectile's trajectory. These components remain constant or vary differently—a critical insight into projectile motion:
\(v_y = v_{0y} - g\left(\frac{T}{4}\right)\).
Vertical Component
Initially \(80 \text{ m/s}\), the vertical component changes over time due to gravity. At \(t = \frac{T}{4}\), it is determined by:\(v_y = v_{0y} - g\left(\frac{T}{4}\right)\).
- \(v_y = 80 - 10 \times 4 = 40 \text{ m/s}\).
Horizontal Component
The horizontal component \(v_{0x}\) uses \(\cos(30^{\circ})\):- \(v_{0x} = 160 \times \frac{\sqrt{3}}{2} = 80\sqrt{3} \text{ m/s}\).
- This remains unchanged throughout the flight since there's no horizontal acceleration.
Resultant Velocity
When analyzing a projectile, combining both horizontal and vertical components gives the resultant velocity. At any specific time, like \(t = \frac{T}{4}\), we employ the Pythagorean theorem:
\(v = \sqrt{v_x^2 + v_y^2}\).
\(v = \sqrt{v_x^2 + v_y^2}\).
- Insert the known values: \(v = \sqrt{(80\sqrt{3})^2 + (40)^2}\).
- Calculate, leading to: \(v = \sqrt{19200 + 1600} = \sqrt{20800} \approx 144.2 \text{ m/s}\).
Angle of Projection
The angle of projection, a fundamental ingredient in projectile dynamics, influences both range and peak height. Set at \(\theta = 30^{\circ}\) in this case, it defines the initial division between vertical and horizontal force (by using trigonometric functions like \(\sin\) and \(\cos\)). The angle affects how far and high the projectile will go:
- A smaller angle results in a lower, longer trajectory while a steeper angle leads to a higher, shorter path.
Other exercises in this chapter
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