Problem 57
Question
Let \(L\) be the line of intersection of the planes \(2 x+3 y+\) \(z=1\) and \(x+3 y+2 z=2\). If \(L\) makes an angles \(\alpha\) with the positive \(x\)-axis, then \(\cos \alpha\) equals [2007] (A) \(\frac{1}{\sqrt{3}}\) (B) \(\frac{1}{2}\) (C) \(\underline{1}\) (D) \(\frac{1}{\sqrt{2}}\)
Step-by-Step Solution
Verified Answer
\(\cos \alpha = \frac{1}{\sqrt{3}}\), option (A).
1Step 1: Identify Normal Vectors
The normal vector of the plane \(2x + 3y + z = 1\) is \(\mathbf{n_1} = \langle 2, 3, 1 \rangle\). The normal vector of the plane \(x + 3y + 2z = 2\) is \(\mathbf{n_2} = \langle 1, 3, 2 \rangle\).
2Step 2: Find the Direction Vector of the Line of Intersection
To find the direction vector \(\mathbf{d}\) of the line of intersection, calculate the cross product \(\mathbf{d} = \mathbf{n_1} \times \mathbf{n_2}\).
3Step 3: Calculate the Cross Product
Compute the cross product: \[ \mathbf{d} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \ 2 & 3 & 1 \ 1 & 3 & 2 \end{vmatrix} = (3 \cdot 2 - 1 \cdot 3)\mathbf{i} - (2 \cdot 2 - 1 \cdot 1)\mathbf{j} + (2 \cdot 3 - 1 \cdot 3)\mathbf{k} \] \[ \mathbf{d} = \langle 3, -3, 3 \rangle \]
4Step 4: Calculate the Cosine of the Angle with the x-axis
The angle \(\alpha\) with the positive x-axis is determined using the dot product: \[ \cos \alpha = \frac{\mathbf{d} \cdot \langle 1, 0, 0 \rangle}{\| \mathbf{d} \| \| \langle 1, 0, 0 \rangle \|} \]
5Step 5: Compute the Dot Product and Magnitudes
First, calculate the dot product:\[ \mathbf{d} \cdot \langle 1, 0, 0 \rangle = 3 \cdot 1 + (-3) \cdot 0 + 3 \cdot 0 = 3 \].Then, calculate the magnitude of \(\mathbf{d}\):\[ \| \mathbf{d} \| = \sqrt{3^2 + (-3)^2 + 3^2} = \sqrt{27} = 3\sqrt{3} \].The magnitude of \(\langle 1, 0, 0 \rangle \) is \(1\).
6Step 6: Solve for the Cosine
Substitute these into the cosine formula:\[ \cos \alpha = \frac{3}{3\sqrt{3}} = \frac{1}{\sqrt{3}} \].
7Step 7: Check the Answer
Compare \(\cos \alpha = \frac{1}{\sqrt{3}}\) with the given options.
Key Concepts
Normal VectorsDirection VectorCross ProductDot ProductAngle with Axis
Normal Vectors
When dealing with planes, a normal vector is crucial. It's a vector that is perpendicular to the surface of the plane itself. For instance, for the plane equation \(2x + 3y + z = 1\), the normal vector is \(\mathbf{n_1} = \langle 2, 3, 1 \rangle\). Similarly, for \(x + 3y + 2z = 2\), the normal vector is \(\mathbf{n_2} = \langle 1, 3, 2 \rangle\). These vectors effectively "stand upright" to the respective planes they belong to. ❤️ Normal vectors are significant because they help determine how the plane is oriented in space.
When two planes intersect, their normal vectors can be used in further calculations to find the intersection line. It's interesting to note that the direction of this line is neither aligned with \(\mathbf{n_1}\) nor \(\mathbf{n_2}\). Instead, finding the direction involves some vector operations that we'll discuss in the next section.
When two planes intersect, their normal vectors can be used in further calculations to find the intersection line. It's interesting to note that the direction of this line is neither aligned with \(\mathbf{n_1}\) nor \(\mathbf{n_2}\). Instead, finding the direction involves some vector operations that we'll discuss in the next section.
Direction Vector
To discover the direction of the intersection line of two planes, one needs to compute the cross product of their normal vectors. The cross product gives us a vector that is perpendicular to both normals. So, for our planes, \(\mathbf{d} = \mathbf{n_1} \times \mathbf{n_2}\).
- The resulting vector \(\mathbf{d} = \langle 3, -3, 3 \rangle\) effectively shows the line's direction across three dimensions.
- This vector is vital as it reveals how the line traverses the space.
Cross Product
The cross product is a unique vector operation that takes two vectors and produces another vector perpendicular to both. This operation is symbolized by the "\(\times\)" between two vectors.
Let's see how it works with our normal vectors \(\mathbf{n_1}\) and \(\mathbf{n_2}\):
Let's see how it works with our normal vectors \(\mathbf{n_1}\) and \(\mathbf{n_2}\):
- We start by expressing these vectors as rows in a 3D matrix along with the unit vectors \(\mathbf{i}, \mathbf{j}, \mathbf{k}\).
- Applying the determinant formula, the cross product \(\mathbf{d}\) was calculated: \(\mathbf{d} = \langle 3, -3, 3 \rangle\).
Dot Product
The dot product is another important operation involving two vectors, resulting in a scalar. It is given by the formula \(\mathbf{a} \cdot \mathbf{b} = a_1b_1 + a_2b_2 + a_3b_3\) for vectors \(\mathbf{a} = \langle a_1, a_2, a_3 \rangle\) and \(\mathbf{b} = \langle b_1, b_2, b_3 \rangle\).
We use the dot product to find the angle between the direction vector and the x-axis:
We use the dot product to find the angle between the direction vector and the x-axis:
- The dot product between \(\mathbf{d}\) and \(\langle 1, 0, 0 \rangle\) was \(3\).
- This number provides a way to calculate the cosine of the angle by relating it to the magnitudes of the vectors involved.
Angle with Axis
Determining the angle a vector makes with an axis is critical in fields like physics and engineering. This is done by calculating the cosine of the angle. Here's how this exercise handles the situation:
- We already know from the dot product section that \(\mathbf{d} \cdot \langle 1, 0, 0 \rangle = 3\).
- The magnitudes of \(\mathbf{d}\) and \(\langle 1, 0, 0 \rangle\) are \(3\sqrt{3}\) and \(1\), respectively.
Other exercises in this chapter
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