Problem 56
Question
Determine whether the given points are coplanar. $$A(0,0,4), \quad B(6,2,0), \quad C(2,-1,1), \quad D(-3,-4,3)$$
Step-by-Step Solution
Verified Answer
The points are not coplanar.
1Step 1: Recognize the Points
The four points given are: \( A(0,0,4) \), \( B(6,2,0) \), \( C(2,-1,1) \), and \( D(-3,-4,3) \). We need to determine if these points lie on the same plane.
2Step 2: Calculate Vectors between the Points
Compute vectors \( \overrightarrow{AB} \), \( \overrightarrow{AC} \), and \( \overrightarrow{AD} \).- \( \overrightarrow{AB} = B - A = (6-0, 2-0, 0-4) = (6, 2, -4) \)- \( \overrightarrow{AC} = C - A = (2-0, -1-0, 1-4) = (2, -1, -3) \)- \( \overrightarrow{AD} = D - A = (-3-0, -4-0, 3-4) = (-3, -4, -1) \)
3Step 3: Compute the Scalar Triple Product
The scalar triple product of vectors \( \overrightarrow{AB} \), \( \overrightarrow{AC} \), and \( \overrightarrow{AD} \) is given by \( \overrightarrow{AB} \cdot (\overrightarrow{AC} \times \overrightarrow{AD}) \). Calculate it using the determinant:\[\begin{vmatrix} 6 & 2 & -4 \ 2 & -1 & -3 \ -3 & -4 & -1\end{vmatrix}\]First, find the cross product \( \overrightarrow{AC} \times \overrightarrow{AD} \):\[\begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \ 2 & -1 & -3 \ -3 & -4 & -1\end{vmatrix}\]= \( \mathbf{i}((-1)(-1) - (-3)(-4)) - \mathbf{j}(2(-1) - (-3)(-3)) + \mathbf{k}(2(-4) - (-1)(-3)) \) = \( \mathbf{i}(1 + 12) - \mathbf{j}(-2 + 9) + \mathbf{k}(-8 + 3) \) = \( 13\mathbf{i} - 7\mathbf{j} - 5\mathbf{k} \).Next, calculate the dot product \( \overrightarrow{AB} \cdot \) \((13, -7, -5)\):\[6(13) + 2(-7) + (-4)(-5) = 78 - 14 + 20 = 84\].
4Step 4: Determine Coplanarity
Since the scalar triple product is 84 (not zero), the points are not coplanar. If the scalar triple product were zero, the points would have been coplanar.
Key Concepts
Vector OperationsScalar Triple ProductCross ProductDot Product
Vector Operations
Vectors are essential in understanding positions and movements in space. A vector represents a quantity with both magnitude and direction.
In our context, we are interested in vectors connecting certain points. For example, to calculate the vector \( \overrightarrow{AB} \), we subtract the coordinates of point \( A \) from point \( B \). This gives us a new vector that starts from \( A \) and points towards \( B \).
Here are some essential operations you might perform with vectors:
In our context, we are interested in vectors connecting certain points. For example, to calculate the vector \( \overrightarrow{AB} \), we subtract the coordinates of point \( A \) from point \( B \). This gives us a new vector that starts from \( A \) and points towards \( B \).
Here are some essential operations you might perform with vectors:
- Addition: For vectors \( \mathbf{u} = (u_1, u_2, u_3) \) and \( \mathbf{v} = (v_1, v_2, v_3) \), \( \mathbf{u} + \mathbf{v} = (u_1+v_1, u_2+v_2, u_3+v_3) \).
- Subtraction: Similarly, \( \mathbf{u} - \mathbf{v} \) involves subtracting each component respectively.
- Scalar Multiplication: Scaling a vector \( \mathbf{u} \) by a scalar \( a \) gives \( a\mathbf{u} = (au_1, au_2, au_3) \).
Scalar Triple Product
The scalar triple product is a useful tool when it comes to checking the coplanarity of three vectors. It involves calculating both a cross product and a dot product.
Given three vectors \( \mathbf{u} \), \( \mathbf{v} \), and \( \mathbf{w} \), the scalar triple product is formed by: \( \mathbf{u} \cdot (\mathbf{v} \times \mathbf{w}) \).
This process paints a geometric picture as such:
Given three vectors \( \mathbf{u} \), \( \mathbf{v} \), and \( \mathbf{w} \), the scalar triple product is formed by: \( \mathbf{u} \cdot (\mathbf{v} \times \mathbf{w}) \).
This process paints a geometric picture as such:
- Determinant Interpretation: The scalar triple product can be seen as the determinant of a 3x3 matrix. The vectors form the matrix rows, with the result being a measure of the volume of the parallelepiped framed by these vectors.
- Coplanarity Check: If the scalar triple product is zero, it indicates that the vectors (and thus points derived from these vectors) are coplanar, lying on the same plane.
Cross Product
The cross product is a vector operation that results in a vector perpendicular to the initial two vectors in three-dimensional space. This operation is denoted by the symbol \( \times \).
For vectors \( \mathbf{a} = (a_1, a_2, a_3) \) and \( \mathbf{b} = (b_1, b_2, b_3) \), the cross product \( \mathbf{a} \times \mathbf{b} \) is calculated as:
\[\mathbf{a} \times \mathbf{b} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \ a_1 & a_2 & a_3 \ b_1 & b_2 & b_3 \end{vmatrix}\]Here is a simple breakdown of its calculation:
For vectors \( \mathbf{a} = (a_1, a_2, a_3) \) and \( \mathbf{b} = (b_1, b_2, b_3) \), the cross product \( \mathbf{a} \times \mathbf{b} \) is calculated as:
\[\mathbf{a} \times \mathbf{b} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \ a_1 & a_2 & a_3 \ b_1 & b_2 & b_3 \end{vmatrix}\]Here is a simple breakdown of its calculation:
- The resulting vector is calculated using \( \mathbf{i} \), \( \mathbf{j} \), and \( \mathbf{k} \) components from the determinant. It's a formulaic approach to capturing geometric insights.
- These computed vectors provide the normal direction, which can be used in assessing the volume or orientation of a space or plane.
Dot Product
The dot product, or scalar product, results in a scalar when given two vectors. This operation tells us about the angle between the vectors and their alignment.
For vectors \( \mathbf{a} = (a_1, a_2, a_3) \) and \( \mathbf{b} = (b_1, b_2, b_3) \), the dot product is calculated via:
\( \mathbf{a} \cdot \mathbf{b} = a_1b_1 + a_2b_2 + a_3b_3 \).
In practical terms:
For vectors \( \mathbf{a} = (a_1, a_2, a_3) \) and \( \mathbf{b} = (b_1, b_2, b_3) \), the dot product is calculated via:
\( \mathbf{a} \cdot \mathbf{b} = a_1b_1 + a_2b_2 + a_3b_3 \).
In practical terms:
- Magnitude Relation: Determine if vectors form a right angle (orthogonal) by checking if the dot product equals zero.
- Projection Insight: By considering the dot product in conjunction with magnitudes, it can be used to project one vector onto another, providing insights about shadowing or alignment.
Other exercises in this chapter
Problem 55
Use a calculator to find the acute angles between the planes to the nearest hundredth of a radian. $$2 x+2 y-z=3, \quad x+2 y+z=2$$
View solution Problem 55
Find the center \(C\) and the radius \(a\) for the spheres. $$x^{2}+y^{2}+z^{2}+4 x-4 z=0$$
View solution Problem 56
Use a CAS to plot the surfaces in Exercises. Identify the type of quadric surface from your graph. $$\frac{y^{2}}{16}=1-\frac{x^{2}}{9}+z$$
View solution Problem 56
Vectors are drawn from the center of a regular \(n\) -sided polygon in the plane to the vertices of the polygon. Show that the sum of the vectors is zero. (Hint
View solution