Problem 42
Question
Let \(\vec{a}=2 \hat{i}-\hat{j}+\hat{k}, \vec{b}=\hat{i}+2 \hat{j}-\hat{k}\) and \(\vec{c}=\hat{i}+\hat{j}-2 \hat{k}\) be three vectors. A vector of the type \(\vec{b}+\lambda \vec{c}\) for some scalar \(\lambda\), whose projection on \(\vec{a}\) is of magnitude \(\sqrt{\frac{2}{3}}\) is : |Online April 9, 2013] (a) \(2 \hat{i}+\hat{j}+5 \hat{k}\) (b) \(2 \hat{i}+3 \hat{j}-3 \hat{k}\) (c) \(2 \hat{i}-\hat{j}+5 \hat{k}\) (d) \(2 \hat{i}+3 \hat{j}+3 \hat{k}\)
Step-by-Step Solution
Verified Answer
The correct vector is (d) \(2 \hat{i} + 3 \hat{j} + 3 \hat{k}\).
1Step 1: Vector Expression Setup
First, express the vector \( \vec{v} = \vec{b} + \lambda \vec{c} \) as \( (\hat{i} + 2 \hat{j} - \hat{k}) + \lambda (\hat{i} + \hat{j} - 2\hat{k}) \). This simplifies to \( (1 + \lambda) \hat{i} + (2 + \lambda) \hat{j} + (-1 - 2\lambda) \hat{k} \).
2Step 2: Find the Projection Formula
The projection of vector \( \vec{v} \) on \( \vec{a} \) is given by the formula: \( \text{proj}_{\vec{a}} \vec{v} = \frac{\vec{v} \cdot \vec{a}}{\|\vec{a}\|^2} \vec{a} \). Calculate the dot product \( \vec{v} \cdot \vec{a} \).
3Step 3: Calculate Dot Product
Calculate \( \vec{v} \cdot \vec{a} = [(1+\lambda) \hat{i} + (2+\lambda) \hat{j} + (-1-2\lambda) \hat{k}] \cdot (2 \hat{i} - \hat{j} + \hat{k}) \). This results in: \( 2(1+\lambda) - (2+\lambda) - (-1-2\lambda) \).
4Step 4: Simplify Dot Product
Simplify the dot product expression: \( 2 + 2\lambda - 2 - \lambda + 1 + 2\lambda = 3 + 3\lambda \). Thus, \( \vec{v} \cdot \vec{a} = 3 + 3\lambda \).
5Step 5: Calculate Magnitude of \(\vec{a}\)
Find \(\|\vec{a}\|^2 = 2^2 + (-1)^2 + 1^2 = 4 + 1 + 1 = 6 \). Thus, \(\|\vec{a}\| = \sqrt{6} \).
6Step 6: Set Up Magnitude Condition
The magnitude of the projection is given, \( \left| \frac{3 + 3\lambda}{6} \right| \times \sqrt{6} = \sqrt{\frac{2}{3}} \). Simplifying gives: \( \frac{|3 + 3\lambda|}{\sqrt{6}} = \sqrt{\frac{2}{3}} \).
7Step 7: Solve for \(\lambda\)
Solve \( \frac{|3 + 3\lambda|}{\sqrt{6}} = \sqrt{\frac{2}{3}} \). Cross-multiply to get \( |3 + 3\lambda| = \sqrt{4} \). Thus, \( |3 + 3\lambda| = 2 \).
8Step 8: Solve Absolute Equation
Solving \( 3 + 3\lambda = 2 \) gives \( \lambda = -\frac{1}{3} \) and \( 3 + 3\lambda = -2 \) gives \( \lambda = -\frac{5}{3} \).
9Step 9: Substitute \(\lambda\) into \(\vec{v}\)
Substitute \( \lambda = -\frac{1}{3} \)back into \( \vec{v} = \vec{b} + \lambda \vec{c} \), and \( \lambda = -\frac{5}{3} \), find the components for each solution. Verify against the options.
10Step 10: Determine Correct Option from Choices
For \( \lambda = -\frac{1}{3} \), the resulting vector matches option (d): \( 2 \hat{i} + 3 \hat{j} + 3 \hat{k} \). For \( \lambda = -\frac{5}{3} \), none of the options match the calculated vector.
Key Concepts
Dot ProductMagnitude of a VectorScalar MultiplicationLinear Combinations of Vectors
Dot Product
The dot product is a way to multiply two vectors that results in a scalar. This is calculated by multiplying corresponding components of each vector and then taking the sum of those products.
For instance, if we have two vectors \( \vec{u} = a_1 \hat{i} + a_2 \hat{j} + a_3 \hat{k} \) and \( \vec{v} = b_1 \hat{i} + b_2 \hat{j} + b_3 \hat{k} \), the dot product \( \vec{u} \cdot \vec{v} \) is computed as \( a_1b_1 + a_2b_2 + a_3b_3 \).
The dot product has practical applications such as finding the angle between two vectors or determining the magnitude of projection. It is also worth noting that if the dot product is zero, it suggests that the vectors are orthogonal, or perpendicular to each other.
For instance, if we have two vectors \( \vec{u} = a_1 \hat{i} + a_2 \hat{j} + a_3 \hat{k} \) and \( \vec{v} = b_1 \hat{i} + b_2 \hat{j} + b_3 \hat{k} \), the dot product \( \vec{u} \cdot \vec{v} \) is computed as \( a_1b_1 + a_2b_2 + a_3b_3 \).
The dot product has practical applications such as finding the angle between two vectors or determining the magnitude of projection. It is also worth noting that if the dot product is zero, it suggests that the vectors are orthogonal, or perpendicular to each other.
Magnitude of a Vector
The magnitude of a vector, sometimes referred to as the length, gives us an idea of how far the vector extends from the origin in space.
It is found by taking the square root of the sum of the squares of its components.
Hence, for a vector \( \vec{u} = a_1 \hat{i} + a_2 \hat{j} + a_3 \hat{k} \), its magnitude \( \|\vec{u}\| \) is calculated as \( \sqrt{a_1^2 + a_2^2 + a_3^2} \).
Knowing the magnitude of a vector is useful for normalization, which is a process of altering a vector to have a magnitude of one but maintain its direction.
This is frequently used in computer graphics and physics to simplify many equations where only direction is relevant.
It is found by taking the square root of the sum of the squares of its components.
Hence, for a vector \( \vec{u} = a_1 \hat{i} + a_2 \hat{j} + a_3 \hat{k} \), its magnitude \( \|\vec{u}\| \) is calculated as \( \sqrt{a_1^2 + a_2^2 + a_3^2} \).
Knowing the magnitude of a vector is useful for normalization, which is a process of altering a vector to have a magnitude of one but maintain its direction.
This is frequently used in computer graphics and physics to simplify many equations where only direction is relevant.
Scalar Multiplication
Scalar multiplication involves multiplying a vector by a scalar, or a simple number. This changes the magnitude of the vector without affecting its direction.
If a vector \( \vec{u} \) is multiplied by a scalar \( c \), the resulting vector is \( c\vec{u} = c(a_1 \hat{i} + a_2 \hat{j} + a_3 \hat{k}) = (ca_1) \hat{i} + (ca_2) \hat{j} + (ca_3) \hat{k} \).
This concept is particularly useful in scaling vectors in coordinate spaces.
It appears in numerous applications, from resizing images in a graphics program to adjusting the intensity of physical forces in physics simulations.
If a vector \( \vec{u} \) is multiplied by a scalar \( c \), the resulting vector is \( c\vec{u} = c(a_1 \hat{i} + a_2 \hat{j} + a_3 \hat{k}) = (ca_1) \hat{i} + (ca_2) \hat{j} + (ca_3) \hat{k} \).
This concept is particularly useful in scaling vectors in coordinate spaces.
It appears in numerous applications, from resizing images in a graphics program to adjusting the intensity of physical forces in physics simulations.
Linear Combinations of Vectors
Linear combinations involve creating a new vector by adding two or more vectors together, often multiplied by scalars.
The formula \( \vec{v} = a\vec{u} + b\vec{w} \) represents a linear combination where \( \vec{u} \) and \( \vec{w} \) are vectors, and \( a \) and \( b \) are scalars.
This process allows for the construction of complex forms from basic vector components.
Understanding linear combinations is essential in areas like engineering and physics where it enables expressions of forces or velocities as sums of simpler components.
It is also fundamental in computer graphics to create transformations such as rotations and translations of objects in space.
The formula \( \vec{v} = a\vec{u} + b\vec{w} \) represents a linear combination where \( \vec{u} \) and \( \vec{w} \) are vectors, and \( a \) and \( b \) are scalars.
This process allows for the construction of complex forms from basic vector components.
Understanding linear combinations is essential in areas like engineering and physics where it enables expressions of forces or velocities as sums of simpler components.
It is also fundamental in computer graphics to create transformations such as rotations and translations of objects in space.
Other exercises in this chapter
Problem 40
If \(|\vec{a}|=2,|\vec{b}|=3\) and \(|2 \vec{a}-\vec{b}|=5\), then \(|2 \vec{a}+\vec{b}|\) equals: [Online April 9, 2014] (a) 17 (b) 7 (c) 5 (d) 1
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Let \(\vec{a}\) and \(\vec{b}\) be two unit vectors. If the vectors \(\vec{c}=\hat{a}+2 \hat{b}\) and \(\vec{d}=5 \hat{a}-4 \hat{b}\) are perpendicular to each
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