Problem 41
Question
A projectile is launched from ground level with an initial velocity of \(v_{0}\) feet per second. Neglecting air resistance, its height in feet \(t\) seconds after launch is given by $$s=-16 t^{2}+v_{0} t$$ Find the time(s) that the projectile will (a) reach a height of 80 \(\mathrm{ft}\). and (b) return to the ground for the given value of \(v_{0}\). Round answers to the nearest hundredth if necessary. $$v_{0}=32$$
Step-by-Step Solution
Verified Answer
The projectile returns to the ground at t = 2 seconds.
1Step 1: Set Up the Equation for Reaching 80 feet
To find the time when the projectile reaches a height of 80 feet, set the height equation equal to 80: \[ -16t^2 + 32t = 80 \]
2Step 2: Rearrange the Equation
Subtract 80 from both sides to set the equation to 0: \[ -16t^2 + 32t - 80 = 0 \]
3Step 3: Solve the Quadratic Equation
Use the quadratic formula \( t = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} \) where \(a = -16\), \(b = 32\), and \(c = -80\). Calculate the discriminant first: \[ b^2 - 4ac = 32^2 - 4(-16)(-80) = 1024 - 5120 = -4096 \]. Since the discriminant is negative, the answer has no real solution.
4Step 4: Short Answer for Part (a)
There are no real times at which the projectile reaches 80 feet.
5Step 4: Set Up the Equation for Returning to Ground
To find the time when the projectile returns to the ground, set the height equation equal to 0: \[ -16t^2 + 32t = 0 \]
6Step 5: Factor the Quadratic Equation
Factor out \(t\) from the equation: \[ t(-16t + 32) = 0 \]
7Step 6: Solve for t
Set each factor equal to 0 and solve: \[ t = 0 \] and \[ -16t + 32 = 0 \implies t = 2 \]
Key Concepts
Quadratic EquationsHeight EquationInitial Velocity
Quadratic Equations
A quadratic equation is a polynomial equation of degree 2, generally written as \(ax^2 + bx + c = 0\). These equations have various methods of solving them:
- Factoring: Expressing the quadratic in a product of simpler expressions and then setting each equal to zero.
- Quadratic Formula: An equation \(t = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}\) that gives solutions directly. It is useful when factoring is difficult.
- Completing the Square: Rewriting the quadratic in the form \((x+d)^2 = e\) and solving for \(x\) by taking the square root of both sides.
Height Equation
In projectile motion, the height equation is a quadratic equation that describes how the height of a projectile changes over time. The height equation has the form:
\ s = -16t^2 + v_0 t \
Here:
\ s = -16t^2 + v_0 t \
Here:
- \(s\) denotes the height at time \(t\)
- \(t\) represents time in seconds after the projectile is launched
- The term \(-16t^2\) corresponds to the effect of gravity, with \(-16\) being half of the gravity constant in feet per second squared (since gravitational acceleration is approximately \(32 \frac{ft}{s^2}\))
- \(v_0\) represents the initial velocity of the projectile in feet per second
Initial Velocity
Initial velocity, denoted as \(v_0\), is a crucial parameter in projectile motion equations. This represents the speed at which a projectile is launched, measured in feet per second (or other units of speed). Initial velocity affects:
- Maximum Height: The highest point the projectile reaches. Higher initial velocity means a higher peak.
- Range: The horizontal distance covered. More initial velocity results in a farther range.
- Time of Flight: The total time the projectile remains in the air. Greater initial velocity typically extends the flight time.
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