Problem 4
Question
Let \(v\) be the vector with tail at the origin and head at (-1,2)\(;\) let \(w\) be the vector with tail at the origin and head at \((3,3) .\) Draw \(v\) and \(w\) and a vector \(u\) with tail at (-1,2) and head at (3,3) . Draw \(\boldsymbol{u}\) with its tail at the origin.
Step-by-Step Solution
Verified Answer
Vector \(u\) is \(\begin{bmatrix} 4 \\ 1 \end{bmatrix}\) and runs from the origin to (4,1).
1Step 1: Understand the Given Vectors
Vector \(v\) has its tail at the origin and head at (-1, 2). Therefore, vector \(v\) can be represented as \(\begin{bmatrix} -1 \ 2 \end{bmatrix}\). Similarly, vector \(w\) has its tail at the origin and head at (3, 3), represented as \(\begin{bmatrix} 3 \ 3 \end{bmatrix}\).
2Step 2: Determine the Vector \(u\)
The vector \(u\) starts from the head of vector \(v\) and ends at the head of vector \(w\). To determine \(u\), subtract the coordinates of the head of \(v\) from the coordinates of the head of \(w\):\[ u = \begin{bmatrix} 3 - (-1) \ 3 - 2 \end{bmatrix} = \begin{bmatrix} 4 \ 1 \end{bmatrix} \].
3Step 3: Draw Vectors v, w, and u
Plot vector \(v\) from the origin (0,0) to (-1,2). Plot vector \(w\) from the origin to (3,3). Next, plot vector \(u\) from (-1,2) to (3,3). The vector \(u\) should start at (-1,2) and extend to (3,3), following the previously calculated components.
4Step 4: Draw Vector \(u\) with Tail at Origin
To draw \(u\) with its tail at the origin, maintain the same direction and magnitude as before but start it at the origin. With \(u = \begin{bmatrix} 4 \ 1 \end{bmatrix}\), visualize vector \(u\) from (0,0) to (4,1).
Key Concepts
Vector AdditionVector RepresentationCoordinate Systems
Vector Addition
Vector addition is the process of combining vectors to form a resultant vector. Consider vectors as arrows. Each has a direction and magnitude. To add vectors, you position the tail of one vector to the head of another. This is also known as the "tip-to-tail" method. In our problem, vectors \( v \) and \( u \) are combined to achieve vector \( w \).
- Vector \( v \) is given by \( \begin{bmatrix} -1 \ 2 \end{bmatrix} \), and vector \( u \) is \( \begin{bmatrix} 4 \ 1 \end{bmatrix} \).
- When added: \( \begin{bmatrix} -1 \ 2 \end{bmatrix} + \begin{bmatrix} 4 \ 1 \end{bmatrix} = \begin{bmatrix} 3 \ 3 \end{bmatrix} \).
- The result is vector \( w \) from the origin to the point (3,3).
Vector Representation
Vectors are represented both geometrically and algebraically. Geometrically, they are shown as arrows with specific directions and lengths. Algebraically, they are described using coordinates based on their heads and tails in a two-dimensional space.
- Vector \( v \) extends from the origin (0,0) to (-1,2).
- This makes vector \( v \) synonymous with the point \( \begin{bmatrix} -1 \ 2 \end{bmatrix} \).
- Similarly, vector \( w \) extends from the origin to (3,3) represented by \( \begin{bmatrix} 3 \ 3 \end{bmatrix} \).
Coordinate Systems
Coordinate systems are structures that define the space we're working in. They allow us to locate points and vectors using ordered pairs. In a two-dimensional plane, these pairs are typically written as (x, y).
- The Cartesian coordinate system is often used, where vectors are laid out on a grid with horizontal (x-axis) and vertical (y-axis) dimensions.
- Vector \( v \) is at (-1,2), meaning it moves -1 step on the x-axis and 2 steps on the y-axis from the origin.
- Vector \( w \) and vector \( u \) adhere to similar principles, using coordinates (3,3) and (4,1), respectively.
Other exercises in this chapter
Problem 4
Find the cross product of \langle 1,0,0\rangle and \(\langle 0,0,1\rangle .\)
View solution Problem 4
Find \langle-1,-2,5\rangle\(\cdot\langle 1,0,-1\rangle\)
View solution Problem 4
Describe geometrically the set of points \((x, y, z)\) that satisfy \(x+y=2\).
View solution Problem 5
Suppose the curve \(z=e^{-x^{2}}\) in the xz-plane is rotated around the z-axis. Find an equation for the resulting surface in cylindrical coordinates.
View solution