Problem 39
Question
$$ \begin{array}{l} \text { In Problems , give a geometric interpretation of the map }\\\ \mathbf{x} \rightarrow A \mathbf{x} \text { for each given map } A . \end{array} $$ $$ A=\frac{1}{2}\left[\begin{array}{rr} \sqrt{3} & -1 \\ 1 & \sqrt{3} \end{array}\right] $$
Step-by-Step Solution
Verified Answer
The map is a rotation by 30° counterclockwise and scaling by 1/2.
1Step 1: Identify the Transformation
The given matrix \(A\) is \(\frac{1}{2}\left[\begin{array}{rr}\sqrt{3} & -1 \ 1 & \sqrt{3}\end{array}\right]\). This matrix can be broken down into a combination of scaling and rotation transformations.
2Step 2: Compare with Standard Rotation Matrix
Notice that the standard rotation matrix in 2D is \(\left[\begin{array}{rr} \cos \theta & -\sin \theta \ \sin \theta & \cos \theta \end{array}\right]\). Here, if we compare the elements of matrix \(A\) to this form, we identify \(\cos \theta = \sqrt{3}/2\) and \(\sin \theta = 1/2\). This corresponds to a rotation of \(\theta = 30^{\circ}\) (or \(\pi/6\) radians).
3Step 3: Identify the Scaling Factor
The matrix is multiplied by \(1/2\), which means that every vector \(\mathbf{x}\) will be scaled by \(\frac{1}{2}\) in addition to being rotated.
4Step 4: Geometric Interpretation
The transformation \(\mathbf{x} \rightarrow A\mathbf{x}\) can be described as a rotation by \(30^{\circ}\) counterclockwise about the origin, followed by scaling all distances from the origin to half of their original length.
Key Concepts
Rotation MatrixMatrix Scaling2D Transformations
Rotation Matrix
To grasp the concept of a Rotation Matrix, it's important to understand how it works in two-dimensional geometric transformations. A rotation matrix is used to rotate a point around the origin by a specific angle in a coordinate plane. This matrix is essential in changing the direction of a point or shape while preserving its distance from the origin.
The standard form of a 2D rotation matrix is:
In our specific exercise, the matrix was extracted to identify another matrix, \( \theta = 30^{\circ} \), resulting in a counterclockwise rotation around the center of origin, revealing how this matrix manipulates points on the plane by rotating them without changing their overall dimensions.
The standard form of a 2D rotation matrix is:
- \[\begin{bmatrix} \cos \theta & -\sin \theta \\sin \theta & \cos \theta \end{bmatrix}\]
In our specific exercise, the matrix was extracted to identify another matrix, \( \theta = 30^{\circ} \), resulting in a counterclockwise rotation around the center of origin, revealing how this matrix manipulates points on the plane by rotating them without changing their overall dimensions.
Matrix Scaling
Matrix Scaling is a transformation method where geometric scaling is applied, either enlarging or shrinking objects in 2D space. It involves multiplying the coordinates of a point by a constant scaling factor. A scaling transformation uniformly scales, or shrinks, an object by a constant factor.
The basic scaling matrix for 2D is:
In the given exercise, a factor of \(\frac{1}{2}\) was applied, indicating a reduction of the object's size by half. This scaling affects all points in the plane, making the entire shape appear smaller, but importantly, it doesn't alter the shape's orientation. Understanding matrix scaling is crucial as it allows for manipulation of object sizes within a graphical context while maintaining overall geometric integrity.
The basic scaling matrix for 2D is:
- \[\begin{bmatrix} s & 0 \ 0 & s \end{bmatrix}\]
In the given exercise, a factor of \(\frac{1}{2}\) was applied, indicating a reduction of the object's size by half. This scaling affects all points in the plane, making the entire shape appear smaller, but importantly, it doesn't alter the shape's orientation. Understanding matrix scaling is crucial as it allows for manipulation of object sizes within a graphical context while maintaining overall geometric integrity.
2D Transformations
2D Transformations are fundamental in changing an object's position, size, or orientation in the two-dimensional plane. They play a pivotal role in computer graphics, animations, and geometry.The types of transformations include:
It's essential to understand that each transformation maintains certain properties like distance or angle measures. Knowing how each transformation operates independently allows you to decipher more complex composite transformations, like the combination of a rotation and a scale in our exercise, providing a rich toolkit for navigating 2D spatial tasks.
- Translation - shifting an object's position.
- Rotation - turning the object around a point.
- Scaling - resizing the object.
- Reflection - flipping the object over a line.
It's essential to understand that each transformation maintains certain properties like distance or angle measures. Knowing how each transformation operates independently allows you to decipher more complex composite transformations, like the combination of a rotation and a scale in our exercise, providing a rich toolkit for navigating 2D spatial tasks.
Other exercises in this chapter
Problem 39
Write each system in matrix form. $$ \begin{array}{r} 2 x_{1}+3 x_{2}-x_{3}=0 \\ 2 x_{2}+x_{3}=1 \\ x_{1} \quad-2 x_{3}=2 \end{array} $$
View solution Problem 39
Find the equation of the plane through \((1,2,3)\) and perpendicular to \([0,-1,1]^{\prime}\).
View solution Problem 40
Write each system in matrix form. $$ \begin{array}{r} 2 x_{2}-x_{1}=x_{3} \\ 4 x_{1}+x_{3}=7 x_{2} \\ x_{2}-x_{1}=x_{3} \end{array} $$
View solution Problem 40
Find the equation of the plane through \((1,0,-3)\) and perpendicular to \([1,-2,-1]^{\prime}\).
View solution