Problem 38
Question
Find the vector \(\overrightarrow{P_{1} P_{2}}\). $$ P_{1}(-2,4,0), P_{2}\left(6, \frac{3}{2}, 8\right) $$
Step-by-Step Solution
Verified Answer
The vector \( \overrightarrow{P_1 P_2} \) is \((8, -\frac{5}{2}, 8)\).
1Step 1: Identify Vector Coordinates
The vector \( \overrightarrow{P_1P_2} \) is the vector that goes from point \( P_1 \) to point \( P_2 \). Coordinates for \( P_1 \) are \((-2, 4, 0)\) and for \( P_2 \) are \( \left(6, \frac{3}{2}, 8\right) \).
2Step 2: Apply the Vector Formula
The formula to find the vector \( \overrightarrow{P_1 P_2} \) is \( \overrightarrow{P_1 P_2} = (x_2 - x_1, y_2 - y_1, z_2 - z_1) \). This formula calculates the difference between the coordinates of \( P_2 \) and \( P_1 \).
3Step 3: Calculate the Differences for Each Component
Using the coordinates of \( P_1 \) and \( P_2 \), calculate:\[ x_2 - x_1 = 6 - (-2) = 6 + 2 = 8 \]\[ y_2 - y_1 = \frac{3}{2} - 4 = \frac{3}{2} - \frac{8}{2} = -\frac{5}{2} \]\[ z_2 - z_1 = 8 - 0 = 8 \].
4Step 4: State the Resulting Vector
Thus, the vector \( \overrightarrow{P_1 P_2} \) is given by \((8, -\frac{5}{2}, 8)\).
Key Concepts
Vector CoordinatesVector SubtractionThree-Dimensional Space
Vector Coordinates
When working with vectors, one of the first things to understand is the concept of vector coordinates. In geometry, a vector can be represented by coordinates in a coordinate system. For instance, a point in three-dimensional space, like \( P_1(-2, 4, 0) \) and \( P_2(6, \frac{3}{2}, 8) \), is expressed using three numbers that denote its position along the x, y, and z axes.
These coordinates are essential in mapping out the starting and ending points of a vector in space. Each number in the parentheses corresponds to one of the spatial dimensions:
These coordinates are essential in mapping out the starting and ending points of a vector in space. Each number in the parentheses corresponds to one of the spatial dimensions:
- The first number is the x-coordinate (horizontal position).
- The second number is the y-coordinate (vertical position).
- The third number is the z-coordinate (depth position).
Vector Subtraction
Vector subtraction is used to find the vector that directs from one point to another. To subtract vectors, you calculate the difference between their corresponding coordinates. This process is how we found vector \( \overrightarrow{P_1 P_2} \) in the previous example.
To compute it, use the formula:
To compute it, use the formula:
- \(\overrightarrow{P_1 P_2} = (x_2 - x_1, y_2 - y_1, z_2 - z_1)\)
- \( x_2 - x_1 = 6 - (-2) = 8 \)
- \( y_2 - y_1 = \frac{3}{2} - 4 = -\frac{5}{2} \)
- \( z_2 - z_1 = 8 - 0 = 8 \)
Three-Dimensional Space
Three-dimensional space refers to a setting where every point can be described by three coordinates. It expands on the two-dimensional plane by adding a third axis, typically known as the z-axis, which provides depth.
To visualize this, imagine a cube. Each of the cube's corners can be described using three coordinates representing width (x-axis), height (y-axis), and depth (z-axis). This concept allows us to represent real-world scenarios more accurately, capturing all spatial directions.
In three-dimensional vector problems, like the calculation of \(\overrightarrow{P_1 P_2}\), each component (x, y, and z) plays an integral role. The inclusion of the z-coordinate marks a significant shift from the flat plane of two-dimensional geometry to a more comprehensive spatial understanding. Grasping how to maneuver in three-dimensional space is crucial for fields like physics, engineering, and computer graphics where spatial representation and movement must be accurately portrayed.
To visualize this, imagine a cube. Each of the cube's corners can be described using three coordinates representing width (x-axis), height (y-axis), and depth (z-axis). This concept allows us to represent real-world scenarios more accurately, capturing all spatial directions.
In three-dimensional vector problems, like the calculation of \(\overrightarrow{P_1 P_2}\), each component (x, y, and z) plays an integral role. The inclusion of the z-coordinate marks a significant shift from the flat plane of two-dimensional geometry to a more comprehensive spatial understanding. Grasping how to maneuver in three-dimensional space is crucial for fields like physics, engineering, and computer graphics where spatial representation and movement must be accurately portrayed.
Other exercises in this chapter
Problem 37
Find the vector \(\overrightarrow{P_{1} P_{2}}\). $$ P_{1}(3,4,5), P_{2}(0,-2,6) $$
View solution Problem 38
In Problems 37 and 38, find the component of the given vector in the direction from the origin to the indicated point. \(\mathbf{a}=\langle 2,1,-1\rangle, \quad
View solution Problem 39
In Problems \(39-42\), find proj \(_{\mathrm{b}}\). \(\mathbf{a}=-5 \mathbf{i}+5 \mathbf{j}, \mathbf{b}=-3 \mathbf{i}+4 \mathbf{j}\)
View solution Problem 39
In Problems, find an equation of the plane that contains the given point and is perpendicular to the indicated vector. $$ (5,1,3) ; 2 \mathrm{i}-3 \mathrm{j}+4
View solution