Problem 33

Question

(II) A football is kicked at ground level with a spced of 18.0 \(\mathrm{m} / \mathrm{s}\) at an angle of \(38.0^{\circ}\) to the horizontal. How much later does it hit the ground?

Step-by-Step Solution

Verified
Answer
The football hits the ground after approximately 2.26 seconds.
1Step 1: Identify the Known Values
We are given the initial speed of the football, \( v_0 = 18.0 \, \mathrm{m/s} \), and the angle \( \theta = 38.0^{\circ} \) from the horizontal.The acceleration due to gravity \( g \) is \( 9.81 \, \mathrm{m/s}^2 \).
2Step 2: Resolve Initial Velocity
Resolve the initial velocity into its horizontal and vertical components using trigonometry.\[ v_{0x} = v_0 \cdot \cos(\theta) \] \[ v_{0y} = v_0 \cdot \sin(\theta) \] Calculate these components: \( v_{0x} = 18.0 \cdot \cos(38.0^{\circ}) \) and \( v_{0y} = 18.0 \cdot \sin(38.0^{\circ}) \).
3Step 3: Calculate Time to Reach Maximum Height
To find the time to reach maximum height, set the final vertical velocity to zero and use the equation: \[ 0 = v_{0y} - g \cdot t_{up} \] Solving for \( t_{up} \), we have: \[ t_{up} = \frac{v_{0y}}{g} \].
4Step 4: Calculate Total Time in Air
The time to ascend to the maximum height is the same as the time to descend back to the original height, so the total time is \( t_{total} = 2 \cdot t_{up} \).
5Step 5: Substitute and Solve
Substitute the value of \( v_{0y} \) from Step 2 and \( g \) into the equation for \( t_{up} \): \[ t_{total} = 2 \cdot \frac{18.0 \cdot \sin(38.0^{\circ})}{9.81} \] Calculate \( t_{total} \).
6Step 6: Verify the Calculation
Recheck calculations, ensuring that trigonometric functions are correctly evaluated in radians if necessary, and verify that the arithmetic is correct.

Key Concepts

Initial VelocityAngle of ProjectionAcceleration Due to GravityTime of Flight
Initial Velocity
In projectile motion, the initial velocity is crucial because it determines how fast and at what direction an object is launched. The initial velocity is denoted by \( v_0 \) and expressed in meters per second (\( \text{m/s} \)). It combines two components: horizontal and vertical velocities that depend on the angle of projection.
  • The horizontal component \( v_{0x} \) can be calculated using \( v_0 \cos(\theta) \).
  • The vertical component \( v_{0y} \) is found using \( v_0 \sin(\theta) \).
These components are necessary to understand how the object will move over time, as they influence both the range and the time of flight.
Angle of Projection
The angle at which a projectile is launched plays a vital role in determining its path. This is called the angle of projection, represented by \( \theta \), and is measured from the horizontal. A key result is that at a \( 45^\circ \) angle, the range of the projectile is maximized under the same initial speed. However, our problem deals with an angle of \( 38^\circ \).
The angle affects:
  • The distribution between vertical and horizontal components of the initial velocity.
  • The height the projectile will reach.
  • The distance it will cover.
In trigonometric terms, this means the sine and cosine of \( \theta \) are used to separate the initial velocity into its useful parts.
Acceleration Due to Gravity
Gravity is a consistent force acting on projectiles, pulling them towards the Earth's surface at a constant acceleration of \( 9.81 \text{ m/s}^2 \). This downward force affects the vertical motion of the projectile.
Here's how gravity comes into play:
  • It causes the vertical component of velocity to decrease as the projectile rises until it momentarily reaches zero at the peak.
  • Then, it accelerates the projectile downward, reinstating its vertical speed as it falls.
Without gravity, objects would travel in a straight line at a constant speed. Therefore, understanding how gravity affects motion is fundamental in predicting projectile behavior.
Time of Flight
The time of flight is the total time the projectile remains in motion from the moment it is launched until it returns to the ground level. This can be divided into two phases: rising to the peak and falling back down.
We find the time to peak using:\[ t_{\text{up}} = \frac{v_{0y}}{g} \]Since the time to rise and the time to fall are symmetrical, the total time of flight is:\[ t_{\text{total}} = 2 \cdot t_{\text{up}} \]This insight helps to determine how long an object stays airborne, allowing for predictions about where it will land. Mastery of the time of flight concept ensures a thorough understanding of the temporal dimension of projectile motion.