Problem 32
Question
BIO A \(75.0-\mathrm{kg}\) ice skater mowing at \(10.0 \mathrm{~m} / \mathrm{s}\) crashes into a stationary skater of equal mass. After the collision, the two skaters move as a unit at \(5.00 \mathrm{~m} / \mathrm{s}\). Suppose the average force a skater can experience withour breaking a bone is \(4500 \mathrm{~N}\). If the impact time is \(0.100 \mathrm{~s}\), does a bone break?
Step-by-Step Solution
Verified Answer
No, a bone does not break during the collision. The force experienced during the collision is less than the breaking limit.
1Step 1: Calculate initial momentum
The initial momentum is calculated by multiplying the mass of the skater by their speed before the collision, using the formula \( p_{i} = mv \), where m is the mass and v is the velocity. Here, \( p_{i} = 75.0 kg \times 10.0 m/s = 750 kg \cdot m/s \)
2Step 2: Calculate final momentum
The final momentum after the collision is calculated in the same way. However, note that the total mass now includes two skaters, and the speed is their common speed after the collision. We use the formula \( p_{f} = Mv \), where M is the total mass and v is the velocity. Here, \( p_{f} = 2 \times 75.0 kg \times 5.00 m/s = 750 kg \cdot m/s \)
3Step 3: Calculate the change in momentum (impulse)
The impulse is calculated as the change in momentum, \( J = \Delta p = p_{f} - p_{i} \). For this problem, the impulse \( J = 750 kg \cdot m/s - 750 kg \cdot m/s = 0 kg \cdot m/s \).
4Step 4: Calculate the force
Since impulse is also equal to force multiplied by the impact time, we can use it to find the force during the collision. As the impulse equals zero, the force during the collision is also zero. F = J / t, where F is the force, J is the impulse, and t is the time. In this case, \( F = 0 kg \cdot m/s / 0.100 s = 0 N \).
5Step 5: Compare the force with the limit
It's now clear that the force experienced during the collision (0 N) is less than the average force a skater can experience without breaking a bone (4500 N).
Key Concepts
Impulse-Momentum TheoremCollision PhysicsImpact Force Calculations
Impulse-Momentum Theorem
The Impulse-Momentum Theorem is a fundamental principle in physics that relates the change in momentum of an object to the impulse applied to it. Momentum is the product of mass and velocity, expressed as \( p = mv \). When momentum changes, either due to a change in mass or velocity, it happens because of an applied impulse.
Impulse itself is defined as the product of force and the time period over which the force is applied, given by \( J = F \times t \). The relationship between impulse and momentum is given by the equation \( J = \Delta p \), where \( \Delta p \) is the change in momentum.
In the skater example, we see that the initial momentum was calculated, but after the collision the total momentum remained constant at 750 kg·m/s. Hence, no net impulse was applied, keeping everything in a state of equilibrium.
Impulse itself is defined as the product of force and the time period over which the force is applied, given by \( J = F \times t \). The relationship between impulse and momentum is given by the equation \( J = \Delta p \), where \( \Delta p \) is the change in momentum.
In the skater example, we see that the initial momentum was calculated, but after the collision the total momentum remained constant at 750 kg·m/s. Hence, no net impulse was applied, keeping everything in a state of equilibrium.
Collision Physics
Collision Physics delves into the interactions that objects experience when they collide. In such scenarios, forces are applied to the colliding bodies, causing changes in motion. While the momentum of individual objects might change during a collision, the total system momentum remains conserved, as seen in this ice skater example.
There are two primary types of collisions: elastic and inelastic. Elastic collisions conserve both momentum and kinetic energy; inelastic collisions only conserve momentum but not kinetic energy. The skaters experienced an inelastic collision, which is evident by their decrease in speed and shared velocity after impact.
There are two primary types of collisions: elastic and inelastic. Elastic collisions conserve both momentum and kinetic energy; inelastic collisions only conserve momentum but not kinetic energy. The skaters experienced an inelastic collision, which is evident by their decrease in speed and shared velocity after impact.
- The total mass post-collision was the sum of both skaters.
- The velocity post-collision is the average of their combined momenta.
Impact Force Calculations
In this context, calculating the impact force is crucial to determine whether it can cause bodily harm. Impact force depends on the change in momentum and the time duration of the impact.
The calculation involves using the formula \( F = \frac{J}{t} \), where \( J \) is impulse and \( t \) is the time of impact. A longer impact time, given changes in momentum are constant, results in decreased force, reducing potential for damage.
For the skaters, the impulse was zero, indicating no net force during collision: \( F = \frac{0 \, \text{kg}\cdot\text{m/s}}{0.100 \, \text{s}} = 0 \, \text{N} \). This force is significantly less than the 4500 N threshold for bone fractures, confirming that neither skater experienced a force powerful enough to cause injury.
Key takeaways are:
The calculation involves using the formula \( F = \frac{J}{t} \), where \( J \) is impulse and \( t \) is the time of impact. A longer impact time, given changes in momentum are constant, results in decreased force, reducing potential for damage.
For the skaters, the impulse was zero, indicating no net force during collision: \( F = \frac{0 \, \text{kg}\cdot\text{m/s}}{0.100 \, \text{s}} = 0 \, \text{N} \). This force is significantly less than the 4500 N threshold for bone fractures, confirming that neither skater experienced a force powerful enough to cause injury.
Key takeaways are:
- Force decreases with longer impact time for a given impulse.
- Even small force values can affect results in scenarios with brief impact times if impulse isn't zero.
Other exercises in this chapter
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