Problem 26
Question
Find the indicated scalar or vector without using \((5),(13)\), or \((15)\). $$ \mathbf{i} \times \mathbf{k}-2(\mathbf{j} \times \mathbf{i}) $$
Step-by-Step Solution
Verified Answer
The result is the vector \(-\mathbf{j} + 2\mathbf{k}\).
1Step 1: Understand the Problem
We need to find the result of the vector expression \( \mathbf{i} \times \mathbf{k} - 2(\mathbf{j} \times \mathbf{i}) \). Here, \( \mathbf{i}, \mathbf{j}, \mathbf{k} \) are the standard unit vectors in three-dimensional space. \( \mathbf{i} \) represents the x-axis, \( \mathbf{j} \) the y-axis, and \( \mathbf{k} \) the z-axis.
2Step 2: Compute \( \mathbf{i} \times \mathbf{k} \)
The cross product \( \mathbf{i} \times \mathbf{k} \) results in the vector \( -\mathbf{j} \). This follows the right-hand rule for cross products in three-dimensional space.
3Step 3: Compute \( \mathbf{j} \times \mathbf{i} \)
The cross product \( \mathbf{j} \times \mathbf{i} \) results in the vector \( -\mathbf{k} \). This is again using the right-hand rule for cross products.
4Step 4: Multiply by Scalar
Now compute \(-2(\mathbf{j} \times \mathbf{i})\). Since \( \mathbf{j} \times \mathbf{i} = -\mathbf{k} \), we multiply by \(-2\): \(-2)(-\mathbf{k}) = 2\mathbf{k}\).
5Step 5: Combine Results
Finally, substitute the computed values back into the expression. We have \( \mathbf{i} \times \mathbf{k} = -\mathbf{j} \) and \(-2(\mathbf{j} \times \mathbf{i}) = 2\mathbf{k}\). Therefore, the expression \( \mathbf{i} \times \mathbf{k} - 2(\mathbf{j} \times \mathbf{i}) = -\mathbf{j} + 2\mathbf{k} \). This simplifies to \(-\mathbf{j} + 2\mathbf{k}\), which is a vector.
Key Concepts
Cross ProductUnit VectorsRight-Hand RuleThree-Dimensional Space
Cross Product
The cross product is a fundamental operation in vector calculus used to find a vector that is perpendicular to two given vectors. Unlike the dot product, which results in a scalar, the cross product results in a vector. It is notably used in physics and engineering to determine the torque or rotational effect.
To compute the cross product of two vectors \( \mathbf{A} \) and \( \mathbf{B} \), represented by \( \mathbf{A} \times \mathbf{B} \), follow these rules:
To compute the cross product of two vectors \( \mathbf{A} \) and \( \mathbf{B} \), represented by \( \mathbf{A} \times \mathbf{B} \), follow these rules:
- It is only defined in three-dimensional space.
- It results in a vector perpendicular to both \( \mathbf{A} \) and \( \mathbf{B} \).
- The magnitude of the cross product is given by \( |\mathbf{A} \times \mathbf{B}| = |\mathbf{A}| |\mathbf{B}| \sin(\theta) \), where \( \theta \) is the angle between the vectors.
- \( \mathbf{i} \times \mathbf{j} = \mathbf{k} \)
- \( \mathbf{j} \times \mathbf{k} = \mathbf{i} \)
- \( \mathbf{k} \times \mathbf{i} = \mathbf{j} \)
- Notably, \( \mathbf{i} \times \mathbf{k} = -\mathbf{j} \) as seen in the given problem.
Unit Vectors
Unit vectors are vectors with a magnitude of one and they are significant in describing directions in space. In three-dimensional space, the most common unit vectors are \( \mathbf{i}, \mathbf{j}, \text{ and } \mathbf{k} \). Each of these vectors points in the positive direction of the x, y, and z axes respectively.
Unit vectors are essential in simplifying problems involving vector operations, like the cross product, by providing a clear and straightforward directional component to deal with.
- \( \mathbf{i} = (1, 0, 0) \) represents the x-axis.
- \( \mathbf{j} = (0, 1, 0) \) represents the y-axis.
- \( \mathbf{k} = (0, 0, 1) \) represents the z-axis.
Unit vectors are essential in simplifying problems involving vector operations, like the cross product, by providing a clear and straightforward directional component to deal with.
Right-Hand Rule
The right-hand rule is a simple tool used to determine the direction of the resultant vector when calculating the cross product. It ensures consistency and accuracy in assessing vector directions in three-dimensional space.
To apply the right-hand rule:
This rule is essential for ensuring that vector directions are calculated correctly in a consistent manner, especially when visualizing and dealing with complex vector problems.
To apply the right-hand rule:
- Align your right hand's thumb with the first vector \( \mathbf{A} \).
- Align your right hand's fingers with the second vector \( \mathbf{B} \).
- Your palm will naturally face in the direction of \( \mathbf{A} \times \mathbf{B} \), indicating the vector perpendicular to both.
This rule is essential for ensuring that vector directions are calculated correctly in a consistent manner, especially when visualizing and dealing with complex vector problems.
Three-Dimensional Space
Three-dimensional space is an essential concept in mathematics and physics, where points are described using three coordinates: x, y, and z. This space allows us to visualize objects and their interactions in a more realistic context, compared to two-dimensional space.
In mathematical terms, three-dimensional space can be represented using unit vectors \( \mathbf{i}, \mathbf{j}, \text{ and } \mathbf{k} \), each pointing along one of the axes:
Three-dimensional space is crucial for accurately describing real-world scenarios, such as the movement of objects, allowing us to apply mathematical principles effectively to other sciences and engineering fields.
In mathematical terms, three-dimensional space can be represented using unit vectors \( \mathbf{i}, \mathbf{j}, \text{ and } \mathbf{k} \), each pointing along one of the axes:
- The x-axis is horizontal and runs left to right.
- The y-axis is vertical and runs up and down.
- The z-axis adds depth, running forward and backward.
Three-dimensional space is crucial for accurately describing real-world scenarios, such as the movement of objects, allowing us to apply mathematical principles effectively to other sciences and engineering fields.
Other exercises in this chapter
Problem 26
Find parametric equations for the line through \((1,2,8)\) that is (a) parallel to the \(y\) -axis, and (b) perpendicular to the \(x y\) -plane.
View solution Problem 26
Find the direction cosines and direction angles of the given vector. $$ \mathbf{a}=6 \mathbf{i}+6 \mathbf{j}-3 \mathbf{k} $$
View solution Problem 26
The given three points form a triangle. Determine which triangles are isosceles and which are right triangles. $$ (0,0,0),(1,2,4),(3,2,2 \sqrt{2}) $$
View solution Problem 26
Find a unit vector (a) in the same direction as \(\mathbf{a}\), and (b) in the opposite direction of \(\mathbf{a}\). \(\mathbf{a}=\langle-3,4\rangle\)
View solution