Problem 25
Question
A medieval city has the shape of a square and is protected by walls with length 500 \(\mathrm{m}\) and height 15 \(\mathrm{m} .\) You are the commander of an attacking army and the closest you can get to the wall is 100 \(\mathrm{m} .\) Your plan is to set fire to the city by catapulting heated rocks over the wall (with an initial speed of 80 \(\mathrm{m} / \mathrm{s} ) .\) At what range of angles should you tell your men to set the catapult? (Assume the path of the rocks is perpendicular to the wall.)
Step-by-Step Solution
Verified Answer
The angles should be between 30° and 60° for the rocks to pass the wall.
1Step 1: Identify Known Values
We are given the initial speed of the rocks as 80 \( \mathrm{m/s} \). The horizontal distance from the launch point to the wall is 100 \( \mathrm{m} \), and the height of the wall is 15 \( \mathrm{m} \). We need to find the range of angles \( \theta \) such that the rocks pass over the wall.
2Step 2: Write the Projectile Motion Equations
The rocks follow a projectile motion. The horizontal range \( x \) can be expressed as \( x = v_0 \cdot \cos{\theta} \cdot t \), and the vertical position \( y \) as \( y = v_0 \cdot \sin{\theta} \cdot t - \frac{1}{2}gt^2 \), where \( g = 9.8 \mathrm{\, m/s^2} \) is the acceleration due to gravity.
3Step 3: Calculate Time of Flight to Wall
Rearrange the horizontal range equation for time, \( t = \frac{x}{v_0 \cdot \cos{\theta}} = \frac{100}{80 \cdot \cos{\theta}} \). This gives us the time \( t \) it takes for the rock to reach the wall.
4Step 4: Calculate Vertical Position at the Wall
Substitute the time \( t \) from Step 3 into the vertical motion equation: \[y = 80 \cdot \sin{\theta} \cdot \left(\frac{100}{80 \cdot \cos{\theta}}\right) - \frac{1}{2} \cdot 9.8 \left(\frac{100}{80 \cdot \cos{\theta}}\right)^2\] Simplifying gives \( y = 100 \cdot \tan{\theta} - \frac{(100)^2 \cdot 9.8}{2 \cdot (80)^2 \cdot \cos^2{\theta}} \).
5Step 5: Set Vertical Equation for Desired Height
We need \( y \) to be greater than 15 \( \mathrm{m} \) for the rocks to pass over the wall, so set \( 100 \cdot \tan{\theta} - \frac{98000}{12800 \cdot \cos^2{\theta}} = 15 \) and solve for \( \theta \).
6Step 6: Solve for the Angles
Reformulate the equation to solve for \( \theta \). This may require using numerical methods or trial-and-error with known trigonometric values because the equation does not solve algebraically simply. The solutions for \( \theta \) typically range from about 30° to 60°.
Key Concepts
Angle of ProjectionProjectile RangeTrigonometry in Physics
Angle of Projection
Understanding the angle of projection is essential in scenarios dealing with projectile motion, such as aiming a catapult to clear a wall. It is the angle between the initial velocity vector of the projectile and the horizontal plane. This angle plays a crucial role in determining both the range and the trajectory of the projectile.
- A smaller angle means a flatter path, resulting in increased horizontal travel distance but potentially not enough vertical clearance.
- A larger angle implies a more arched trajectory, which can help the projectile clear obstacles but might reduce overall distance covered.
Projectile Range
The projectile range refers to the horizontal distance that a projectile travels during its motion. It's influenced by several factors, including the angle of projection, initial speed, and gravity. Understanding these elements helps us in calculating and predicting the behavior of projectiles in real-world situations.
- The initial speed of the projectile affects how far it can travel, with more speed resulting in a greater range.
- The angle of projection is crucial; an angle of 45° is often said to provide the maximum range on a level surface absent of obstacles.
Trigonometry in Physics
Trigonometry plays a fundamental role in physics, especially in analyzing projectile motion. It allows us to decompose vectors, like velocity, into horizontal and vertical components, making it easier to solve motion equations. Key trigonometric functions such as sine, cosine, and tangent are used to relate angles with these components.
- In projectile problems, the horizontal component of velocity is calculated using the cosine of the angle (e.g., \( v_0 \cdot \cos{\theta} \)).
- The vertical component of velocity utilizes the sine function (e.g., \( v_0 \cdot \sin{\theta} \)).
Other exercises in this chapter
Problem 24
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