Problem 24
Question
In Problems , compute a \(\mathbf{x}\) for the given vector \(\mathbf{x}\) and scalar a. Represent \(\mathbf{x}\) and a \(\mathbf{x}\) in the plane, and explain graphically how you obtain \(a \mathbf{x}\). $$ \mathbf{x}=\left[\begin{array}{r} 3 \\ -1 \end{array}\right] \text { and } a=-1 $$
Step-by-Step Solution
Verified Answer
The vector \( a \mathbf{x} = \begin{bmatrix} -3 \\ 1 \end{bmatrix} \) reflects the original vector across the origin.
1Step 1: Understand Vector Multiplication by a Scalar
When a vector \( \mathbf{x} = \begin{bmatrix} x_1 \ x_2 \end{bmatrix} \) is multiplied by a scalar \( a \), each component of the vector is multiplied by \( a \). Here, the scalar \( a = -1 \).
2Step 2: Calculate \( a \mathbf{x} \)
Given \( a = -1 \) and \( \mathbf{x} = \begin{bmatrix} 3 \ -1 \end{bmatrix} \), calculate the product as follows:\[a \mathbf{x} = -1 \cdot \begin{bmatrix} 3 \ -1 \end{bmatrix} = \begin{bmatrix} -1 \times 3 \ -1 \times (-1) \end{bmatrix} = \begin{bmatrix} -3 \ 1 \end{bmatrix}. \]
3Step 3: Represent \( \mathbf{x} \) and \( a \mathbf{x} \) on the Plane
Plot \( \mathbf{x} \) as the point (3, -1) and \( a \mathbf{x} \) as (-3, 1) on a 2D coordinate plane. These points represent vectors stemming from the origin (0, 0) in respective directions.
4Step 4: Explain Graphically the Effect of \( a \) on \( \mathbf{x} \)
Graphically, multiplying \( \mathbf{x} \) by \( -1 \) reflects it across the origin. The vector \( \begin{bmatrix} 3 \ -1 \end{bmatrix} \) is reflected to \( \begin{bmatrix} -3 \ 1 \end{bmatrix} \), maintaining the same magnitude but pointing in the opposite direction.
Key Concepts
Scalar Multiplication2D Coordinate PlaneVector ReflectionVector Representation
Scalar Multiplication
Scalar multiplication is a key operation in vector algebra. It involves taking a vector and multiplying each of its components by a scalar, which is essentially just a real number. This is one of the foundational concepts in vector mathematics. For example, consider the vector \( \mathbf{x} = \begin{bmatrix} 3 \ -1 \end{bmatrix} \) and a scalar \( a = -1 \). When we multiply \( \mathbf{x} \) by \( a \), we multiply each component of \( \mathbf{x} \) by \( a \):
- The x-component (3) becomes \(-1 \times 3 = -3\).
- The y-component (-1) becomes \(-1 \times (-1) = 1\).
2D Coordinate Plane
The 2D coordinate plane is a mathematical construct that's commonly used to visualize vector operations. It's made up of two perpendicular lines (axes) that intersect at a point called the origin (0,0):
- The horizontal axis is known as the x-axis.
- The vertical axis is called the y-axis.
Vector Reflection
Vector reflection involves flipping a vector across an axis or the origin to achieve a mirror-image effect. When a vector is multiplied by the scalar \(-1\), it undergoes reflection in a 2D plane:
- Each component of the vector is negated.
- The direction of the vector is reversed, but its magnitude remains unchanged.
Vector Representation
Vector representation is crucial for visually and mathematically analyzing vectors in various fields, such as physics and engineering. Vectors are typically represented as an arrow or directed line segment in space. This representation includes both:
- The direction of the arrow, indicating where the vector points.
- The length of the arrow, representing the vector's magnitude.
Other exercises in this chapter
Problem 24
Solve each system of linear equations. $$ \begin{array}{l} 2 x-y+3 z=3 \\ 2 x+y+4 z=4 \\ 2 x-3 y+2 z=2 \end{array} $$
View solution Problem 24
Find the angle between \(\mathbf{x}=[-1,2]^{\prime}\) and \(\mathbf{y}=[-2,-4]^{\prime}\).
View solution Problem 25
$$ A=\left[\begin{array}{rr} -1 & 0 \\ 1 & 2 \end{array}\right], \quad B=\left[\begin{array}{rr} 2 & 3 \\ -1 & 1 \end{array}\right], \quad C=\left[\begin{array}
View solution Problem 25
Find the augmented matrix and use it to solve the system of linear equations. $$ \begin{aligned} -x-2 y+3 z &=-9 \\ 2 x+y-z &=5 \\ 4 x-3 y+5 z &=-9 \end{aligned
View solution