Problem 23
Question
Compute ax for each vector \(\mathbf{x}\) and scalar \(a\). Represent \(\mathbf{x}\) and ax in the plane, and explain graphically how you obtain \(a \mathrm{x}\) \(\mathbf{x}=\left[\begin{array}{r}-2 \\ 1\end{array}\right]\) and \(a=2\)
Step-by-Step Solution
Verified Answer
Scalar multiplication results in \( a\mathbf{x} = \begin{bmatrix} -4 \\ 2 \end{bmatrix} \), doubling the vector's length.
1Step 1: Understanding the Vector
The given vector \( \mathbf{x} \) is \( \begin{bmatrix} -2 \ 1 \end{bmatrix} \). As it is in the form \( \begin{bmatrix} x_1 \ x_2 \end{bmatrix} \), it corresponds to a point in the plane at coordinates (-2, 1).
2Step 2: Applying Scalar Multiplication
To find \( a\mathbf{x} \), multiply each component of the vector \( \mathbf{x} \) by the scalar \( a \). Here, we compute: \( a\mathbf{x} = 2 \times \begin{bmatrix} -2 \ 1 \end{bmatrix} = \begin{bmatrix} 2 \times (-2) \ 2 \times 1 \end{bmatrix} = \begin{bmatrix} -4 \ 2 \end{bmatrix} \).
3Step 3: Graphical Representation
On a coordinate plane, plot the original vector \( \mathbf{x} = \begin{bmatrix} -2 \ 1 \end{bmatrix} \) starting from the origin (0,0) to the point (-2, 1). This is represented as an arrow pointing to (-2, 1). Next, plot the scaled vector \( a\mathbf{x} = \begin{bmatrix} -4 \ 2 \end{bmatrix} \) from the origin to the point (-4, 2). This new vector is parallel to \( \mathbf{x} \) and exactly twice as long, as expected due to the scalar multiplication.
Key Concepts
Vector RepresentationCoordinate PlaneGraphical Explanation
Vector Representation
Vectors are a fundamental concept in mathematics and physics, used to represent quantities that have both magnitude and direction. In this exercise, we examine the vector \( \mathbf{x} = \begin{bmatrix} -2 \ 1 \end{bmatrix} \), which signifies a direction and magnitude on a two-dimensional plane.
To understand what a vector signifies, consider each component as a step in a specific direction:
Vectors provide a way to visually and mathematically model various phenomena, such as velocity, force, or any directional data. By understanding their components, we can determine both the direction and the length of their representation, critical in performing operations like scalar multiplication.
To understand what a vector signifies, consider each component as a step in a specific direction:
- The first component, \(-2\), moves left on the horizontal axis.
- The second component, \(1\), moves upward on the vertical axis.
Vectors provide a way to visually and mathematically model various phenomena, such as velocity, force, or any directional data. By understanding their components, we can determine both the direction and the length of their representation, critical in performing operations like scalar multiplication.
Coordinate Plane
The coordinate plane is a two-dimensional surface where vectors are visualized and other graphical operations are performed.
It consists of a horizontal x-axis and a vertical y-axis that intersect at a point called the origin, denoted as \((0,0)\). Vectors like \(\mathbf{x} = \begin{bmatrix} -2 \ 1 \end{bmatrix} \) are plotted by moving from the origin according to their components.
It consists of a horizontal x-axis and a vertical y-axis that intersect at a point called the origin, denoted as \((0,0)\). Vectors like \(\mathbf{x} = \begin{bmatrix} -2 \ 1 \end{bmatrix} \) are plotted by moving from the origin according to their components.
- The coordinate \((-2, 1)\) indicates starting from the origin and moving 2 units to the left and 1 unit up.
- This results in the graphical depiction of the vector \(\mathbf{x}\) within this plane.
Graphical Explanation
Graphical representations allow us to easily understand operations on vectors, such as scalar multiplication. When you multiply a vector by a scalar, you are essentially scaling its length while maintaining its direction.
In this exercise, we performed scalar multiplication of vector \(\mathbf{x}\) with \(a = 2\), resulting in \(a\mathbf{x} = \begin{bmatrix} -4 \ 2 \end{bmatrix} \).
In this exercise, we performed scalar multiplication of vector \(\mathbf{x}\) with \(a = 2\), resulting in \(a\mathbf{x} = \begin{bmatrix} -4 \ 2 \end{bmatrix} \).
- Initially, plot \(\mathbf{x} = \begin{bmatrix} -2 \ 1 \end{bmatrix} \) on the coordinate plane to connect the origin and the point \((-2, 1)\).
- The scaled vector \(a\mathbf{x} = \begin{bmatrix} -4 \ 2 \end{bmatrix}\) should also begin from the origin, extending to the point \((-4, 2)\). This results in a new arrow twice the length of the original, but both lying on the same path.
Other exercises in this chapter
Problem 22
In Problems 19-24, solve each system of linear equations. $$ \begin{array}{r} -2 x+4 y-z=-1 \\ x+7 y+2 z=-4 \\ 3 x-2 y+3 z=-3 \end{array} $$
View solution Problem 23
Find the angle between \(\mathbf{x}=[3,1]^{\prime}\) and \(\mathbf{y}=[3,-1]\).
View solution Problem 23
Let $$A=\left[\begin{array}{rr} -1 & 0 \\ 1 & 2 \end{array}\right], \quad B=\left[\begin{array}{rr} 2 & 0 \\ -1 & -1 \end{array}\right], \quad C=\left[\begin{ar
View solution Problem 23
In Problems 19-24, solve each system of linear equations. $$ \begin{array}{l} 2 x-y+3 z=3 \\ 2 x+y+4 z=4 \\ 2 x-3 y+2 z=2 \end{array} $$
View solution