Problem 20
Question
Find two unit vectors orthogonal to both \(\mathbf{j}-\mathbf{k}\) and \(\mathbf{i}+\mathbf{j}\).
Step-by-Step Solution
Verified Answer
The unit vectors are \( \frac{1}{\sqrt{3}} \langle 1, -1, -1 \rangle \) and \( \frac{1}{\sqrt{3}} \langle -1, 1, 1 \rangle \).
1Step 1: Understanding the Problem
We need two unit vectors that are orthogonal to both \( \mathbf{j} - \mathbf{k} \) and \( \mathbf{i} + \mathbf{j} \). To achieve this, we will use the cross product of these vectors to find a vector orthogonal to both.
2Step 2: Find the Cross Product
Calculate the cross product \( \mathbf{v} = (\mathbf{j} - \mathbf{k}) \times (\mathbf{i} + \mathbf{j}) \). Given \( \mathbf{a} = \langle 0, 1, -1 \rangle \) and \( \mathbf{b} = \langle 1, 1, 0 \rangle \), the cross product is:\[\mathbf{v} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \ 0 & 1 & -1 \ 1 & 1 & 0 \end{vmatrix}\]Calculating the determinant, we get \( \mathbf{v} = \langle 1, -1, -1 \rangle \).
3Step 3: Normalize the Cross Product to a Unit Vector
Normalize \( \mathbf{v} = \langle 1, -1, -1 \rangle \) to get a unit vector. The magnitude \( \| \mathbf{v} \| = \sqrt{1^2 + (-1)^2 + (-1)^2} = \sqrt{3} \).So, the unit vector \( \mathbf{u} = \frac{1}{\sqrt{3}} \langle 1, -1, -1 \rangle \).
4Step 4: Find the Second Unit Vector
Since the vectors form a plane, and we need a second orthogonal vector, we can take the negative of the found unit vector as the second vector.Therefore, the second unit vector is \( -\frac{1}{\sqrt{3}} \langle 1, -1, -1 \rangle = \frac{1}{\sqrt{3}} \langle -1, 1, 1 \rangle \).
5Step 5: Conclusion
The two unit vectors orthogonal to both \( \mathbf{j} - \mathbf{k} \) and \( \mathbf{i} + \mathbf{j} \) are \( \frac{1}{\sqrt{3}} \langle 1, -1, -1 \rangle \) and \( \frac{1}{\sqrt{3}} \langle -1, 1, 1 \rangle \).
Key Concepts
Cross ProductOrthogonal VectorsVector Normalization
Cross Product
The cross product is a mathematical operation between two vectors in three-dimensional space, denoted as \( \mathbf{a} \times \mathbf{b} \). This operation results in a new vector that is perpendicular, or orthogonal, to both of the original vectors. This vector not only helps in finding directions but also plays a vital role in physics and engineering for determining torque and rotational effects.
To compute the cross product of two vectors \( \mathbf{a} = \langle a_1, a_2, a_3 \rangle \) and \( \mathbf{b} = \langle b_1, b_2, b_3 \rangle \), you can use the determinant formula:
\[\mathbf{a} \times \mathbf{b} = \begin{vmatrix}\mathbf{i} & \mathbf{j} & \mathbf{k} \ a_1 & a_2 & a_3 \ b_1 & b_2 & b_3 \\end{vmatrix}\]
This results in a vector \( \mathbf{c} = \langle c_1, c_2, c_3 \rangle \) where:
This newly found vector \( \mathbf{v} \) is orthogonal to both \( \mathbf{j} - \mathbf{k} \) and \( \mathbf{i} + \mathbf{j} \). That's the magic of cross products!
To compute the cross product of two vectors \( \mathbf{a} = \langle a_1, a_2, a_3 \rangle \) and \( \mathbf{b} = \langle b_1, b_2, b_3 \rangle \), you can use the determinant formula:
\[\mathbf{a} \times \mathbf{b} = \begin{vmatrix}\mathbf{i} & \mathbf{j} & \mathbf{k} \ a_1 & a_2 & a_3 \ b_1 & b_2 & b_3 \\end{vmatrix}\]
This results in a vector \( \mathbf{c} = \langle c_1, c_2, c_3 \rangle \) where:
- \( c_1 = a_2b_3 - a_3b_2 \)
- \( c_2 = a_3b_1 - a_1b_3 \)
- \( c_3 = a_1b_2 - a_2b_1 \)
This newly found vector \( \mathbf{v} \) is orthogonal to both \( \mathbf{j} - \mathbf{k} \) and \( \mathbf{i} + \mathbf{j} \). That's the magic of cross products!
Orthogonal Vectors
Orthogonal vectors are vectors that are at right angles to each other. This means their dot product is zero. Two vectors \( \mathbf{a} \) and \( \mathbf{b} \) are orthogonal if \( \mathbf{a} \cdot \mathbf{b} = 0 \). This concept is essential in various fields like geometry, physics, and computer graphics, where the need to understand relative directions and orientations of objects is crucial.
In simpler terms, imagine two lines intersecting at a 90-degree angle, they are orthogonal. In 3D space, it's like having one line going up, another going left-right and a third going forward. These lines are all orthogonal to each other.
In the original problem, the desired vectors are orthogonal to both \( \mathbf{j} - \mathbf{k} \) and \( \mathbf{i} + \mathbf{j} \). We accomplished this by using the cross product, which naturally creates orthogonal vectors. Don't forget, the orthogonal property ensures no overlap in direction, which can be particularly useful when analyzing forces or constructing coordinate systems.
In simpler terms, imagine two lines intersecting at a 90-degree angle, they are orthogonal. In 3D space, it's like having one line going up, another going left-right and a third going forward. These lines are all orthogonal to each other.
In the original problem, the desired vectors are orthogonal to both \( \mathbf{j} - \mathbf{k} \) and \( \mathbf{i} + \mathbf{j} \). We accomplished this by using the cross product, which naturally creates orthogonal vectors. Don't forget, the orthogonal property ensures no overlap in direction, which can be particularly useful when analyzing forces or constructing coordinate systems.
Vector Normalization
Vector normalization is the process of converting a vector into a unit vector. A unit vector has a magnitude of one and maintains the direction of the original vector. This is crucial when you need to represent directions without concerning yourself about the length.
The process involves dividing each component of the vector by its magnitude. The magnitude of a vector \( \mathbf{v} = \langle x, y, z \rangle \) is calculated by \( \| \mathbf{v} \| = \sqrt{x^2 + y^2 + z^2} \). The normalized vector is then given by:
Remember, by normalizing a vector, we scale it down to a size of one, allowing it to solely represent direction, making it a powerful tool in vector mathematics and physics.
The process involves dividing each component of the vector by its magnitude. The magnitude of a vector \( \mathbf{v} = \langle x, y, z \rangle \) is calculated by \( \| \mathbf{v} \| = \sqrt{x^2 + y^2 + z^2} \). The normalized vector is then given by:
- \( \mathbf{u} = \frac{1}{\| \mathbf{v} \|} \langle x, y, z \rangle \)
Remember, by normalizing a vector, we scale it down to a size of one, allowing it to solely represent direction, making it a powerful tool in vector mathematics and physics.
Other exercises in this chapter
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