Problem 18
Question
Find a vector that has the same direction as \(\langle- 2,4,2\rangle\) but has length \( 6 .\)
Step-by-Step Solution
Verified Answer
The vector with the same direction as \( \langle -2, 4, 2 \rangle \) and length 6 is \( \langle -\sqrt{6}, 2\sqrt{6}, \sqrt{6} \rangle \).
1Step 1: Determine the Magnitude of the Original Vector
First, we find the magnitude of the vector \( \langle -2, 4, 2 \rangle \). The magnitude \( \| \mathbf{v} \| \) is calculated using the formula \( \sqrt{x^2 + y^2 + z^2} \). Substituting the values from the vector, we get:\[\| \mathbf{v} \| = \sqrt{(-2)^2 + 4^2 + 2^2} = \sqrt{4 + 16 + 4} = \sqrt{24} = 2\sqrt{6}.\]
2Step 2: Normalize the Vector
To find a unit vector in the same direction, we divide each component of the vector \( \langle -2, 4, 2 \rangle \) by its magnitude \( 2\sqrt{6} \). This gives us the unit vector:\[\mathbf{u} = \left\langle \frac{-2}{2\sqrt{6}}, \frac{4}{2\sqrt{6}}, \frac{2}{2\sqrt{6}} \right\rangle = \left\langle \frac{-1}{\sqrt{6}}, \frac{2}{\sqrt{6}}, \frac{1}{\sqrt{6}} \right\rangle.\]
3Step 3: Scale the Unit Vector to the Desired Length
To achieve the desired length of 6, multiply the unit vector by 6. This scales it to the required magnitude while maintaining direction:\[\mathbf{w} = 6 \times \left\langle \frac{-1}{\sqrt{6}}, \frac{2}{\sqrt{6}}, \frac{1}{\sqrt{6}} \right\rangle = \left\langle \frac{-6}{\sqrt{6}}, \frac{12}{\sqrt{6}}, \frac{6}{\sqrt{6}} \right\rangle.\]
4Step 4: Simplify the Resulting Vector
Simplify each component of the vector \( \left\langle \frac{-6}{\sqrt{6}}, \frac{12}{\sqrt{6}}, \frac{6}{\sqrt{6}} \right\rangle \) by rationalizing the denominator:\[\mathbf{w} = \left\langle -\sqrt{6}, 2\sqrt{6}, \sqrt{6} \right\rangle.\]
Key Concepts
Understanding the Magnitude of a VectorCreating a Unit VectorScaling Vectors to Desired Lengths
Understanding the Magnitude of a Vector
The magnitude of a vector is akin to its length or size in space. To visualize this, imagine a straight line drawn from the origin of a coordinate system to the point defined by the vector's components. The magnitude tells us how long this line is.
It is essential for tasks that involve scaling or normalizing vectors, like turning a vector into a unit vector.
To calculate the magnitude of a vector with components \(x, y, z\), we use the formula:
It is essential for tasks that involve scaling or normalizing vectors, like turning a vector into a unit vector.
To calculate the magnitude of a vector with components \(x, y, z\), we use the formula:
- \( \| \mathbf{v} \| = \sqrt{x^2 + y^2 + z^2} \)
- \( \| \mathbf{v} \| = \sqrt{(-2)^2 + 4^2 + 2^2} = \sqrt{24} = 2\sqrt{6} \)
Creating a Unit Vector
A unit vector is a vector that points in the same direction as the original vector, but has a length of exactly 1. Creating a unit vector is an essential step in normalizing a vector, and it helps when determining direction without regard to magnitude.
To find a unit vector, you simply divide each component of the vector by its magnitude. Given our vector \( \langle -2, 4, 2 \rangle \), and its magnitude \(2\sqrt{6}\), the unit vector becomes:
To find a unit vector, you simply divide each component of the vector by its magnitude. Given our vector \( \langle -2, 4, 2 \rangle \), and its magnitude \(2\sqrt{6}\), the unit vector becomes:
- \( \mathbf{u} = \left\langle \frac{-2}{2\sqrt{6}}, \frac{4}{2\sqrt{6}}, \frac{2}{2\sqrt{6}} \right\rangle = \left\langle \frac{-1}{\sqrt{6}}, \frac{2}{\sqrt{6}}, \frac{1}{\sqrt{6}} \right\rangle \)
Scaling Vectors to Desired Lengths
Scaling a vector essentially means changing its magnitude while ensuring it continues to point in the same direction. This is particularly useful when you need a vector of a specific length.
After finding a unit vector, the next step is scaling it by the desired magnitude. If we need our vector \( \mathbf{u} \) to have a magnitude of 6, we multiply each component of the unit vector by 6:
This process illustrates how we can control both the direction and length of vectors in multiple contexts, from physics to computer graphics.
After finding a unit vector, the next step is scaling it by the desired magnitude. If we need our vector \( \mathbf{u} \) to have a magnitude of 6, we multiply each component of the unit vector by 6:
- \( \mathbf{w} = 6 \left\langle \frac{-1}{\sqrt{6}}, \frac{2}{\sqrt{6}}, \frac{1}{\sqrt{6}} \right\rangle = \left\langle \frac{-6}{\sqrt{6}}, \frac{12}{\sqrt{6}}, \frac{6}{\sqrt{6}} \right\rangle \)
This process illustrates how we can control both the direction and length of vectors in multiple contexts, from physics to computer graphics.
Other exercises in this chapter
Problem 18
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