Problem 17
Question
In Exercises \(15-18\) a. Find the area of the triangle determined by the points \(P, Q,\) and \(R .\) b. Find a unit vector perpendicular to plane \(P Q R .\) $$ P(2,-2,1), \quad Q(3,-1,2), \quad R(3,-1,1) $$
Step-by-Step Solution
Verified Answer
The area of the triangle is \( \frac{\sqrt{2}}{2} \) square units, and a unit vector perpendicular to the plane is \( (-\frac{1}{\sqrt{2}}, \frac{1}{\sqrt{2}}, 0) \).
1Step 1: Calculate the Vectors
To find the area of the triangle and the perpendicular unit vector, we first need the vectors formed by the points. We can find vectors \( \overrightarrow{PQ} \) and \( \overrightarrow{PR} \) by subtracting the coordinates:\[ \overrightarrow{PQ} = Q - P = (3 - 2, -1 + 2, 2 - 1) = (1, 1, 1) \] \[ \overrightarrow{PR} = R - P = (3 - 2, -1 + 2, 1 - 1) = (1, 1, 0) \]
2Step 2: Compute the Cross Product
The area of the triangle can be determined using the cross product of vectors \( \overrightarrow{PQ} \) and \( \overrightarrow{PR} \). The cross product \( \overrightarrow{PQ} \times \overrightarrow{PR} \) is:\[ \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \ 1 & 1 & 1 \ 1 & 1 & 0 \end{vmatrix} = \hat{i}(1\times0 - 1\times1) - \hat{j}(1\times0 - 1\times1) + \hat{k}(1\times1 - 1\times1) \]\[ = -\hat{i} + \hat{j} \] This simplifies to \( (-1, 1, 0) \).
3Step 3: Calculate the Area of the Triangle
The magnitude of the cross product \(( -1, 1, 0)\) gives twice the area of the triangle. Calculate the magnitude:\[ \sqrt{(-1)^2 + 1^2 + 0^2} = \sqrt{1 + 1 + 0} = \sqrt{2} \] So, the area of the triangle is:\[ \frac{1}{2} \times \sqrt{2} = \frac{\sqrt{2}}{2} \] square units.
4Step 4: Find a Unit Vector Perpendicular to the Plane
The vector perpendicular to the plane is given by the cross product \((-1, 1, 0)\). To convert this to a unit vector, divide by its magnitude:\[ \text{Magnitude} = \sqrt{(-1)^2 + 1^2 + 0^2} = \sqrt{2} \]Unit vector = \[ \left( \frac{-1}{\sqrt{2}}, \frac{1}{\sqrt{2}}, 0 \right) = \left( -\frac{1}{\sqrt{2}}, \frac{1}{\sqrt{2}}, 0 \right) \].
Key Concepts
Cross ProductUnit VectorTriangle AreaVectors in 3D Space
Cross Product
The cross product is a fundamental operation in vector calculus, especially when dealing with vectors in three-dimensional space. It results in a vector that is perpendicular to the plane formed by the initial two vectors. To compute the cross product of two vectors, we set up a determinant with the unit vectors \( \hat{i} \), \( \hat{j} \), and \( \hat{k} \) in the top row and the components of the vectors in the following rows, like so:
- \( \overrightarrow{A} \times \overrightarrow{B} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \ a_1 & a_2 & a_3 \ b_1 & b_2 & b_3 \end{vmatrix} \)
- \( (a_2b_3 - a_3b_2)\hat{i} - (a_1b_3 - a_3b_1)\hat{j} + (a_1b_2 - a_2b_1)\hat{k} \)
Unit Vector
A unit vector is a vector with a magnitude of one. It maintains direction but without influence from magnitude, making it useful to describe directions in space. To convert any vector into a unit vector, we divide it by its magnitude.
- Given a vector \( \overrightarrow{v} = (x, y, z) \)
- The magnitude \(||\overrightarrow{v}|| = \sqrt{x^2 + y^2 + z^2} \)
- \( \overrightarrow{u} = \frac{\overrightarrow{v}}{||\overrightarrow{v}||} = \left( \frac{x}{||\overrightarrow{v}||}, \frac{y}{||\overrightarrow{v}||}, \frac{z}{||\overrightarrow{v}||} \right) \)
Triangle Area
The area of a triangle can be efficiently calculated using vectors, particularly through the cross product method. When you have a triangle defined by points \(P\), \(Q\), and \(R\) in three-dimensional space, you can follow these steps:
- Identify vectors: \(\overrightarrow{PQ}\) and \(\overrightarrow{PR}\).
- Calculate the cross product: \(\overrightarrow{PQ} \times \overrightarrow{PR}\).
- The magnitude of the cross product gives you twice the area: \(||\overrightarrow{PQ} \times \overrightarrow{PR}||\).
- The actual area of the triangle is then: \(\frac{1}{2} ||\overrightarrow{PQ} \times \overrightarrow{PR}||\).
Vectors in 3D Space
Vectors in three-dimensional space add complexity to our traditional understanding of lines and areas because they introduce a depth component. Each vector in 3D space is represented by three components, often denoting directions along the x, y, and z axes: \( (x, y, z) \).
- They extend from a point of origin and have both magnitude (length) and direction.
- Operations such as addition, subtraction, cross product, and dot product enable complex geometric transformations and calculations.
- Addition might combine forces acting on an object.
- Subtraction can find the path between two points.
- Cross products find perpendicular directions and assist in calculating areas.
- Dot products help in finding angles between vectors or projecting one vector onto another.
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