Problem 15
Question
a. Find the area of the triangle determined by the points \(P, Q\) and \(R\). b. Find a unit vector perpendicular to plane \(P Q R\). $$P(1,-1,2), \quad Q(2,0,-1), \quad R(0,2,1)$$
Step-by-Step Solution
Verified Answer
a. Area = \(2\sqrt{30}\).
b. Unit vector = \(\left(\frac{10}{\sqrt{120}}, \frac{2}{\sqrt{120}}, \frac{4}{\sqrt{120}}\right)\).
1Step 1: Express Vectors from Points
To find the triangle's area in 3D space, first, express the vectors \(\overrightarrow{PQ}\) and \(\overrightarrow{PR}\) from the given points. - For \(\overrightarrow{PQ}\): \((2-1, 0-(-1), -1-2) = (1, 1, -3)\)- For \(\overrightarrow{PR}\): \((0-1, 2-(-1), 1-2) = (-1, 3, -1)\)
2Step 2: Calculate Cross Product
Calculate the cross product \(\overrightarrow{PQ} \times \overrightarrow{PR}\). The cross product gives a vector perpendicular to both \(\overrightarrow{PQ}\) and \(\overrightarrow{PR}\) and its magnitude helps find the triangle's area.- The cross product is calculated as follows:\[\overrightarrow{PQ} \times \overrightarrow{PR} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \ 1 & 1 & -3 \ -1 & 3 & -1 \end{vmatrix}\]\[= \mathbf{i}(1 \cdot (-1) - (-3) \cdot 3) - \mathbf{j}(1 \cdot (-1) - (-3) \cdot (-1)) + \mathbf{k}(1 \cdot 3 - 1 \cdot (-1))\]\[= \mathbf{i}(1 + 9) - \mathbf{j}(1 - 3) + \mathbf{k}(3 + 1)\]\[= 10\mathbf{i} - (-2)\mathbf{j} + 4\mathbf{k}\]\[= 10\mathbf{i} + 2\mathbf{j} + 4\mathbf{k}\]
3Step 3: Calculate Magnitude of Cross Product
The magnitude of \(\overrightarrow{PQ} \times \overrightarrow{PR}\) is calculated as:\[\|\overrightarrow{PQ} \times \overrightarrow{PR}\| = \sqrt{10^2 + 2^2 + 4^2} = \sqrt{100 + 4 + 16} = \sqrt{120}\]
4Step 4: Calculate Area of Triangle
The area of the triangle is half of the magnitude of the cross product:\[\text{Area} = \frac{1}{2} \times \sqrt{120} = \frac{\sqrt{120}}{2} = 2\sqrt{30}\]
5Step 5: Find Unit Vector Perpendicular to Plane
The unit vector is found by normalizing the cross product \(\overrightarrow{PQ} \times \overrightarrow{PR}\).- Normalize the vector \(10\mathbf{i} + 2\mathbf{j} + 4\mathbf{k}\):\[\text{Unit Vector} = \frac{1}{\sqrt{120}}(10\mathbf{i} + 2\mathbf{j} + 4\mathbf{k})\]- Simplify each component:\[= \left(\frac{10}{\sqrt{120}}, \frac{2}{\sqrt{120}}, \frac{4}{\sqrt{120}}\right)\]
Key Concepts
VectorsCross ProductMagnitudeUnit Vector
Vectors
Vectors are fundamental in 3D geometry, and they help to describe the direction and magnitude of an entity in space. Imagine a vector as an arrow pointing from one point to another. It has components along the x, y, and z axes, usually represented in the form \(a, b, c\). In our exercise, we define vectors that originate from the points \(P, Q,\) and \(R\).
- Direction: Indicated by the arrow's path, vectors determine the orientation in space.
- Magnitude: The vector's length, measuring the distance between its start and end points.
Cross Product
The cross product is a crucial operation in vector mathematics, particularly in 3D geometry. It results in a vector that is perpendicular to two original vectors, making it fundamental in determining orientations in space.
- Calculating the Cross Product: Given two vectors, the cross product \(\overrightarrow{PQ} \times \overrightarrow{PR}\) results in a vector perpendicular to both. The calculation employs determinants and specific vector components.
- Usefulness: The cross product is vital for finding normal vectors to planes, which helps in understanding angles and orientations.
Magnitude
The magnitude of a vector is essentially its length in 3-dimensional space. Think of it as measuring how far a point is from the origin or another point in vector terms. Mathematically, the magnitude \(\|\overrightarrow{A}\|\) is determined using the Pythagorean theorem generalized in 3D:
- Formula: The magnitude of a vector \((a, b, c)\) is calculated as \sqrt{a^2 + b^2 + c^2}\.
- Application: In our exercise, finding the magnitude of the cross product \(\overrightarrow{PQ} \times \overrightarrow{PR}\) provides the necessary length for further calculations, like determining the triangle's area.
Unit Vector
A unit vector is a vector with exactly one unit of length, used to describe direction without regard to magnitude. By normalizing vectors, you convert them into unit vectors.
- Normalization: To find a unit vector \(\overrightarrow{u}\) from a vector \(\overrightarrow{A}\), divide each component by its magnitude: \[\overrightarrow{u} = \frac{1}{\|\overrightarrow{A}\|}(a, b, c)\]
- Purpose: Unit vectors are crucial in defining directions in space, often acting as building blocks in vector mathematics and physics equations.
Other exercises in this chapter
Problem 15
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Find the component form of the vector. The unit vector obtained by rotating the vector \langle 0,1\rangle \(120^{\circ}\) counterclockwise about the origin.
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Give a geometric description of the set of points in space whose coordinates satisfy the given pairs of equations. $$y=x^{2}, \quad z=0$$
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