Problem 14
Question
In Exercises \(9-14,\) sketch the coordinate axes and then include the vectors \(\mathbf{u}, \mathbf{v}\) and \(\mathbf{u} \times \mathbf{v}\) as vectors starting at the origin. $$ \mathbf{u}=\mathbf{j}+2 \mathbf{k}, \quad \mathbf{v}=\mathbf{i} $$
Step-by-Step Solution
Verified Answer
Draw \( \mathbf{u} \), \( \mathbf{v} \), and \( \mathbf{u} \times \mathbf{v} \) on the coordinate axes based on their components.
1Step 1: Understand Vector Components
The vector \( \mathbf{u} = \mathbf{j} + 2\mathbf{k} \) means that it has no component in the x-direction, 1 component in the y-direction, and 2 components in the z-direction. The vector \( \mathbf{v} = \mathbf{i} \) means that it has 1 component in the x-direction, and no components in the y- or z-directions.
2Step 2: Draw Vector u
On the 3D coordinate axes, start at the origin and draw the vector \( \mathbf{u} \). Since \( \mathbf{u} = \mathbf{j} + 2\mathbf{k} \), draw a vector 1 unit in the positive y-direction and 2 units in the positive z-direction.
3Step 3: Draw Vector v
On the same coordinate axes, start at the origin and draw the vector \( \mathbf{v} \). Since \( \mathbf{v} = \mathbf{i} \), draw a vector 1 unit in the positive x-direction.
4Step 4: Compute Cross Product u × v
Use the formula for cross product: \( \mathbf{u} \times \mathbf{v} = (a_2b_3 - a_3b_2)\mathbf{i} + (a_3b_1 - a_1b_3)\mathbf{j} + (a_1b_2 - a_2b_1)\mathbf{k} \) where \( \mathbf{u} = a_1\mathbf{i} + a_2\mathbf{j} + a_3\mathbf{k} \) and \( \mathbf{v} = b_1\mathbf{i} + b_2\mathbf{j} + b_3\mathbf{k} \). Here, \( \mathbf{u} = 0\mathbf{i} + 1\mathbf{j} + 2\mathbf{k} \) and \( \mathbf{v} = 1\mathbf{i} + 0\mathbf{j} + 0\mathbf{k} \). Simplifying, we get \( \mathbf{u} \times \mathbf{v} = 0\mathbf{i} + 2\mathbf{j} - 1\mathbf{k} \).
5Step 5: Draw Cross Product u × v
Draw the vector \( \mathbf{u} \times \mathbf{v} = 2\mathbf{j} - \mathbf{k} \) starting at the origin. This means a vector 2 units in the positive y-direction and 1 unit in the negative z-direction.
Key Concepts
Cross Product3D Coordinate SystemVector Components
Cross Product
The cross product is a mathematical operation used to find a vector that is perpendicular to two given vectors in three-dimensional space. If you have two vectors \( \mathbf{u} \) and \( \mathbf{v} \), their cross product is denoted as \( \mathbf{u} \times \mathbf{v} \). This operation is particularly useful in physics and engineering because it helps to determine orientation and rotational effects.
- Formula: The formula for the cross product of two vectors \( \mathbf{u} = a_1 \mathbf{i} + a_2 \mathbf{j} + a_3 \mathbf{k} \) and \( \mathbf{v} = b_1 \mathbf{i} + b_2 \mathbf{j} + b_3 \mathbf{k} \) is given by: \[ \mathbf{u} \times \mathbf{v} = (a_2b_3 - a_3b_2)\mathbf{i} + (a_3b_1 - a_1b_3)\mathbf{j} + (a_1b_2 - a_2b_1)\mathbf{k} \]
- Components: Notice how each component (\( \mathbf{i}, \mathbf{j}, \mathbf{k} \)) of the resulting vector derives from interactions of two components at a time,effectively using a determinant from linear algebra to calculate each substantial result.
- Result: The resulting vector from the cross product always points in a direction perpendicular to both \( \mathbf{u} \) and \( \mathbf{v} \).
3D Coordinate System
Understanding the 3D coordinate system is essential for working with vectors in spatial analysis. This system is composed of three axes: the x-axis, y-axis, and z-axis. These axes are perpendicular to each other and intersect at a point called the origin, often labeled as \((0, 0, 0)\).
- X-Axis: Extends horizontally, where positive values move to the right and negative to the left.
- Y-Axis: Extends vertically, where positive values move upwards and negative downwards.
- Z-Axis: Represents depth, coming out of or going into the page. Positive values move out towards the observer, and negative values move away.
Vector Components
Vector components in three-dimensional space describe how a vector can be broken down along the x, y, and z axes. Each vector is a combination of these directions.
- X-Component: Describes the length of the vector in the direction of the x-axis, often denoted as a multiple of \( \mathbf{i} \).
- Y-Component: Shows the vector's length along the y-axis and is expressed in terms of the unit vector \( \mathbf{j} \).
- Z-Component: Represents how far the vector extends in the z-direction, multiplied by \( \mathbf{k} \).
Other exercises in this chapter
Problem 14
Sketch the surfaces in Exercises \(13-76\) $$ x^{2}+z^{2}=4 $$
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Find parametrizations for the line segments joining the points in Exercises \(13-20 .\) Draw coordinate axes and sketch each segment, indicating the direction o
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Rectangle Find the measures of the angles between the diagonals of the rectangle whose vertices are \(A=(1,0), B=(0,3),\) \(C=(3,4),\) and \(D=(4,1)\)
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In Exercises \(13-18\) , describe the sets of points in space whose coordinates satisfy the given inequalities or combinations of equations and inequalities. $$
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