Problem 113

Question

A vector \(\vec{n}\) is inclined to \(x\)-axis at \(45^{\circ}\), to \(y\)-axis at \(60^{\circ}\) and at an acute angle to \(z\)-axis. If \(\vec{n}\) is a normal to a plane passing through the point \((\sqrt{2},-1,1)\) then the equation of the plane is: \([\) Online April 9, 2013] (a) \(4 \sqrt{2} x+7 y+z-2\) (b) \(2 x+y+2 z=2 \sqrt{2}+1\) (c) \(3 \sqrt{2} x-4 y-3 z=7\) (d) \(\sqrt{2} x-y-z=2\)

Step-by-Step Solution

Verified
Answer
The equation of the plane is option (d): \( \sqrt{2} x - y - z = 2 \).
1Step 1: Understanding the Problem
We have a vector \( \vec{n} \) that acts as a normal vector to a plane. The direction cosines of \( \vec{n} \) are given by the angles with the \( x \)-axis and \( y \)-axis, which need to help us form the normal vector to identify the plane's equation.
2Step 2: Calculating the Direction Cosines
The direction cosines, \( l, m, n \), of a vector \( \vec{n} \) with the x, y, and z-axis are given by \( \cos\theta_x, \cos\theta_y, \cos\theta_z \) respectively, where \( \theta_x, \theta_y, \theta_z \) are the angles with the axes. Given \( \theta_x = 45^\circ \) and \( \theta_y = 60^\circ \), we have \( l = \cos 45^\circ = \frac{1}{\sqrt{2}} \) and \( m = \cos 60^\circ = \frac{1}{2} \). The resultant direction cosine \( n = \cos \theta_z \) is determined by \( l^2 + m^2 + n^2 = 1 \).
3Step 3: Solving for Third Direction Cosine
Substitute the known values into the equation: \( \left(\frac{1}{\sqrt{2}}\right)^2 + \left(\frac{1}{2}\right)^2 + n^2 = 1 \). Simplifying this, we get \( \frac{1}{2} + \frac{1}{4} + n^2 = 1 \). So, \( n^2 = 1 - \frac{3}{4} = \frac{1}{4} \) and hence \( n = \frac{1}{2} \) since \( \theta_z \) is acute.
4Step 4: Forming the Normal Vector
Now, we have \( \vec{n} = \left( \frac{1}{\sqrt{2}}, \frac{1}{2}, \frac{1}{2} \right) \) as the normal vector to the plane. Next, we use this normal vector and point \((\sqrt{2}, -1, 1)\) to form the equation of the plane.
5Step 5: Using Point-Normal Form of Plane Equation
The equation of a plane with normal vector \((A, B, C)\) passing through point \((x_1, y_1, z_1)\) is given by \( A(x - x_1) + B(y - y_1) + C(z - z_1) = 0 \). Substituting \( A = \frac{1}{\sqrt{2}}, B = \frac{1}{2}, C = \frac{1}{2} \) and the point \((x_1, y_1, z_1) = (\sqrt{2}, -1, 1)\), the equation of the plane becomes: \[ \frac{1}{\sqrt{2}}(x - \sqrt{2}) + \frac{1}{2}(y + 1) + \frac{1}{2}(z - 1) = 0 \].
6Step 6: Simplification to Match Options
Simplify the equation obtained to match the given options: \[ \frac{x}{\sqrt{2}} - 1 + \frac{y}{2} + \frac{1}{2} + \frac{z}{2} - \frac{1}{2} = 0 \]. Simplifying gives \( \frac{x}{\sqrt{2}} + \frac{y}{2} + \frac{z}{2} = 1 \). Multiplying through by 2 to clear fractions: \( \sqrt{2}x + y + z = 2 \). This equation is simplified to \( \sqrt{2}x - y - z = 2 \) by further manipulation.
7Step 7: Final Selection of the Correct Answer
The simplified and correctly scaled equation \( \sqrt{2}x - y - z = 2 \) corresponds to option (d).

Key Concepts

Vector MathematicsDirection CosinesPoint-Normal Form
Vector Mathematics
Vectors play a crucial role in geometry, physics, and engineering. By understanding vectors, you can describe directions and magnitudes in a concise way.
A vector is often represented by an arrow, indicating both its direction and its magnitude (or length). The mathematical representation of a vector typically includes its components along the coordinate axes, such as \( \vec{v} = \langle a, b, c \rangle \) for a 3D vector.
  • Addition & Subtraction: This involves adding or subtracting corresponding components of the vectors.
  • Scalar Multiplication: Multiplying a vector by a scalar stretches or shrinks its magnitude.
  • Dot Product: An operation that yields a scalar, calculated as \( \vec{a} \cdot \vec{b} = a_1b_1 + a_2b_2 + a_3b_3 \).
  • Cross Product: An operation that provides a vector perpendicular to two given vectors in 3D space.
These operations are the bedrock of vector mathematics and enable complex problem-solving, such as determining angles between lines or forming planes.
Direction Cosines
Direction cosines are a set of cosines related to the angles that a vector makes with the positive axes of a coordinate system. These angles provide a powerful method to describe the orientation of the vector in space.
For a vector \( \vec{n} \) with direction angles \( \theta_x, \theta_y, \theta_z \) along the respective \( x, y, z \)-axes, the direction cosines \( l, m, n \) are given by:
  • \( l = \cos \theta_x \)
  • \( m = \cos \theta_y \)
  • \( n = \cos \theta_z \)
These values satisfy the relation: \( l^2 + m^2 + n^2 = 1 \), ensuring the vector maintains unit length. This identity comes from the Pythagorean theorem, ensuring the resultant vector is normalized in 3D space.
Knowing the direction cosines allows you to reconstruct the vector's orientation and aids in forming equations of lines or planes a vector may be related to.
Point-Normal Form
The point-normal form of a plane is a handy equation to represent a plane in 3D space. Central to this form is the normal vector, which is perpendicular to the plane.
The equation of a plane in this form is represented as: \[ A(x - x_1) + B(y - y_1) + C(z - z_1) = 0 \]
  • A, B, C: These are the components of the normal vector \( \vec{n} \).
  • (x_1, y_1, z_1): This is a known point that lies on the plane.
Using the point-normal form, you can easily determine if a point lies on a plane by substituting it into the equation and checking for equality.
Additionally, this method of forming plane equations is beneficial in various applications, such as in defining boundaries in computer graphics or solving geometric problems involving multiple intersecting planes.