Problem 11
Question
Normalize \([1,3,-1]^{\prime}\).
Step-by-Step Solution
Verified Answer
The normalized vector is \( \left[ \frac{1}{\sqrt{11}}, \frac{3}{\sqrt{11}}, \frac{-1}{\sqrt{11}} \right]^{\prime} \).
1Step 1: Understand the Vector to be Normalized
We have the vector \([1, 3, -1]^{\prime}\). To normalize a vector, we need to scale it so that its magnitude (or length) becomes 1. The input vector here is a three-dimensional column vector.
2Step 2: Calculate the Magnitude of the Vector
The magnitude (or norm) of the vector \([1, 3, -1]^{\prime}\) is calculated using the formula \( \sqrt{x_1^2 + x_2^2 + x_3^2} \). For our vector, this becomes \( \sqrt{1^2 + 3^2 + (-1)^2} \), which simplifies to \( \sqrt{1 + 9 + 1} = \sqrt{11} \).
3Step 3: Normalize the Vector
To normalize the vector \([1, 3, -1]^{\prime}\), divide each component of the vector by its magnitude, \( \sqrt{11} \). Thus, the normalized vector is \( \left[ \frac{1}{\sqrt{11}}, \frac{3}{\sqrt{11}}, \frac{-1}{\sqrt{11}} \right]^{\prime} \). This ensures that the vector's length is now 1.
Key Concepts
Magnitude of a VectorThree-Dimensional VectorNormalizing a Vector
Magnitude of a Vector
Understanding the magnitude of a vector is essential when it comes to normalizing any vector. The magnitude is akin to the vector's "length" in space. It's computed by taking the square root of the sum of the squares of the vector's individual components.
Think of a vector as representing a point or a direction in space. The magnitude measures how far you have to "walk" to reach that point from the origin, in a straight line. For a vector \([x_1, x_2, x_3]^{\prime}\), you calculate this by using the formula:
Think of a vector as representing a point or a direction in space. The magnitude measures how far you have to "walk" to reach that point from the origin, in a straight line. For a vector \([x_1, x_2, x_3]^{\prime}\), you calculate this by using the formula:
- \( \sqrt{x_1^2 + x_2^2 + x_3^2} \)
Three-Dimensional Vector
Three-dimensional vectors are pervasive in many fields, from physics to computer graphics. These vectors extend in three different directions, typically represented in terms of x, y, and z axes.
Each component in a three-dimensional vector reflects a distinct directional change:
Each component in a three-dimensional vector reflects a distinct directional change:
- \(x\) indicates movement along the horizontal axis.
- \(y\) reflects vertical motion.
- \(z\) represents "depth," moving in or out of the plane.
Normalizing a Vector
Normalizing a vector is the process of adjusting its length to 1 without changing its direction. This technique is remarkably useful in fields like machine learning, physics, and computer graphics where direction matters, but the length should be uniform.
The steps to normalize a vector include:
The steps to normalize a vector include:
- Calculate its magnitude.
- Divide each vector component by this magnitude.
Other exercises in this chapter
Problem 11
$$ \begin{array}{r} A=\left[\begin{array}{rrr} 1 & 3 & -1 \\ 2 & 4 & 1 \\ 0 & -2 & 2 \end{array}\right], \quad B=\left[\begin{array}{rrr} 5 & -1 & 4 \\ 2 & 0 &
View solution Problem 11
Reduce the system of linear equations to upper triangular form and solve. $$ \begin{array}{l} 7 x-y=4 \\ 3 x+2 y=1 \end{array} $$
View solution Problem 11
In Problems , vectors are given in their polar coordinate representation (length \(r\), and angle \(\alpha\) measured counterclockwise from the positive \(x_{1}
View solution Problem 12
$$ \begin{array}{r} A=\left[\begin{array}{rrr} 1 & 3 & -1 \\ 2 & 4 & 1 \\ 0 & -2 & 2 \end{array}\right], \quad B=\left[\begin{array}{rrr} 5 & -1 & 4 \\ 2 & 0 &
View solution