Problem 105
Question
Two packs of 52 cards are shuffled together. The number of ways in which a man can be dealt 26 cards so that he does not get two cards of the same suit and same denomination is a. \({ }^{\$ 7} C_{26} \cdot 2^{26}\) b. \({ }^{104} C_{26}\) c. \(2 \cdot{ }^{32} C_{26}\) d. none of these
Step-by-Step Solution
Verified Answer
d. none of these
1Step 1: Understand the Problem
We need to find the number of ways to deal 26 cards to a person from two shuffled decks such that no two cards are of the same suit and denomination.
2Step 2: Consider Two Identical Cards
In two decks of 52 cards each, there are two of each card type available (e.g., two Ace of Spades, two Two of Clubs, etc.). We must ensure when dealing 26 cards, the person does not receive two cards of the same type.
3Step 3: Total Unique Cards Available
Since each card type appears exactly twice and there are 52 unique card types, the total number of unique cards available is 52.
4Step 4: Select 26 Unique Cards
To ensure no two cards of the same type are selected, we must choose 26 unique cards from the 52 unique cards. This can be done in \({}^{52} C_{26}\) ways.
5Step 5: Validate the Options
Review the given options to determine if they match our solution. None of the options provided match the calculation \({}^{52} C_{26}\).
6Step 6: Conclusion
Since none of the choices match the number of successful ways, the answer is option d, 'none of these.'
Key Concepts
Card CountingPermutations and CombinationsProbability
Card Counting
Card counting is a technique often used to track the cards that have been dealt in card games. It is a strategic approach utilized by players to assess the probability of certain outcomes. In this exercise, we're essentially "counting" the different types of cards that can be dealt to ensure that no two cards of the same suit and denomination are given to one person.
When dealing with two shuffled decks, each having 52 cards, there are two of each card, such as two Ace of Spades. To effectively count the cards, it helps to first understand that:
When dealing with two shuffled decks, each having 52 cards, there are two of each card, such as two Ace of Spades. To effectively count the cards, it helps to first understand that:
- There are 52 unique types of cards.
- Even though there are 104 cards in total, we are interested in a unique 52 cards for counting purposes.
Permutations and Combinations
Permutations and combinations are two key concepts in combinatorics. They help determine the number of possible arrangements or selections of items.
In our exercise, we are using combinations. Combinations help us figure out how many ways we can select items where order does not matter. For example, selecting 3 out of 5 different-colored balls irrespective of the sequence.
In our exercise, we are using combinations. Combinations help us figure out how many ways we can select items where order does not matter. For example, selecting 3 out of 5 different-colored balls irrespective of the sequence.
- A permutation focuses on arrangement with order, while a combination focuses on selection without regard to order.
- To tackle the card problem, we apply the concept of combinations.
Probability
Probability measures the likelihood that a particular event will occur. It is integral in assessing the possible outcomes of card games and serves as the foundation for understanding random events.
In this exercise, probability aids in understanding the chance of dealing 26 cards without repetition from two decks.
Understanding probability not only helps deal cards fairly but also improves strategic decision-making in card games.
In this exercise, probability aids in understanding the chance of dealing 26 cards without repetition from two decks.
- We start by considering that there are multiple combinations possible when selecting from a deck.
- The goal is to ensure no two cards of the same type are dealt, using combinations to maintain this distinct probability level.
Understanding probability not only helps deal cards fairly but also improves strategic decision-making in card games.
Other exercises in this chapter
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