Problem 102
Question
a. Show that the point in the plane \(a x+b y+c z=d\) nearest the origin is \(P\left(a d / D^{2}, b d / D^{2}, c d / D^{2}\right),\) where \(D^{2}=a^{2}+b^{2}+c^{2} .\) Conclude that the least distance from the plane to the origin is \(|d| / D\). (Hint: The least distance is along a normal to the plane.) b. Show that the least distance from the point \(P_{0}\left(x_{0}, y_{0}, z_{0}\right)\) to the plane \(a x+b y+c z=d\) is \(\left|a x_{0}+b y_{0}+c z_{0}-d\right| / D\).
Step-by-Step Solution
Verified Answer
#Results#
a. Nearest point to the origin in the given plane:
$$ P = \left(\frac{ad}{D^2}, \frac{bd}{D^2}, \frac{cd}{D^2}\right) $$
Least distance from the plane to the origin:
$$ d_\text{min} = \frac{|d|}{D} $$
b. Least distance from a point \(P_0(x_0, y_0, z_0)\) to the plane:
$$ \text{Distance} = \frac{|a x_0 + b y_0 + c z_0 - d|}{D} $$
1Step 1: Finding the normal vector to the plane
The normal vector to the plane \(ax + by + cz = d\) is given by the coefficients of \(x\), \(y\), and \(z\). Thus, the normal vector \(\vec{n}\) is:
$$\vec{n} = \begin{bmatrix} a \\ b \\ c \end{bmatrix}.$$
2. Project the origin onto the plane
2Step 2: Project the origin onto the plane
The nearest point to the origin on the plane is the orthogonal projection of the origin along the normal vector. Let's call this point P. To find its coordinates, we can first find the scaling factor \(s\), and then multiply the normal vector by this scaling factor:
$$ s = \frac{d}{D^2} $$
Where \(D^2 = a^2 + b^2 + c^2\), as given in the exercise. The coordinates of point P are then:
$$ P = s \vec{n} = \left(\frac{ad}{D^2}, \frac{bd}{D^2}, \frac{cd}{D^2}\right) $$
3. Find the least distance from the plane to the origin
3Step 3: Find the least distance from the plane to the origin
The least distance from the plane to the origin is the length of the vector from the origin to point P (the distance along the normal):
$$ d_\text{min} = \frac{|d|}{D} $$
4. Find the least distance from a point \(P_0\) to the plane
4Step 4: Find the least distance from a point \(P_0\) to the plane
For this, we first find the dot product between the vector \(P_0 - P\) (where P is the nearest point to the origin in the plane) and the normal vector:
$$
\text{Distance} = \frac{\left| (P_0 - P) \cdot \vec{n} \right|}{D}
= \frac{\left|\left( \begin{bmatrix}x_0 - \frac{ad}{D^2} \\ y_0 - \frac{bd}{D^2} \\ z_0 - \frac{cd}{D^2}\end{bmatrix}\right) \cdot \begin{bmatrix} a \\ b \\ c \end{bmatrix}\right|}{D}
= \frac{|a x_0 + b y_0 + c z_0 - d|}{D}
$$
Key Concepts
Normal Vector to a PlaneOrthogonal ProjectionLeast Distance Calculation
Normal Vector to a Plane
In geometry, understanding the orientation of a plane in a three-dimensional space is fundamental. A normal vector helps us describe this orientation succinctly. It's a vector that is perpendicular to every line lying on the plane.
- If you have the equation of a plane written as \(ax + by + cz = d\), the normal vector \(\vec{n}\) is directly derived from the coefficients of \(x\), \(y\), and \(z\).
- The normal vector is \(\vec{n} = \begin{bmatrix} a \ b \ c \end{bmatrix}\).
- This vector is crucial for many calculations involving the plane, such as finding distances from points to the plane.
Orthogonal Projection
The concept of orthogonal projection is about dropping a perpendicular from a point to a plane, effectively finding the shortest path down. This involves using the normal vector to determine exactly what "straight down" means in mathematical terms.
- For instance, to find the closest point on the plane \(ax + by + cz = d\) to the origin \((0, 0, 0)\), we project the origin onto the plane.
- The orthogonal projection is achieved by using the scaling factor \(s = \frac{d}{D^2}\), where \(D^2 = a^2 + b^2 + c^2\).
- The point \(P\) on the plane is found with \(s \times \vec{n}\), resulting in coordinates \(\left(\frac{ad}{D^2}, \frac{bd}{D^2}, \frac{cd}{D^2}\right)\).
Least Distance Calculation
Calculating the least distance from a point to a plane involves a series of logical steps that leverage the properties of vectors and projections.
- The minimum distance from the origin to the plane \(ax + by + cz = d\) is given by the magnitude of the vector to the point \(P\), which is \(\frac{|d|}{D}\).
- Likewise, the least distance from another point \(P_0(x_0, y_0, z_0)\) to the plane is calculated using: \(\frac{|a x_0 + b y_0 + c z_0 - d|}{D}\).
- This calculation involves finding the dot product of the vector \(P_0 - P\) with the normal vector \(\vec{n}\), guiding us directly to the shortest path vertically down to the plane.
Other exercises in this chapter
Problem 100
Show that the plane \(a x+b y+c z=d\) and the line \(\mathbf{r}(t)=\mathbf{r}_{0}+\mathbf{v} t,\) not in the plane, have no points of intersection if and only i
View solution Problem 101
Consider the curve \(\mathbf{r}(t)=\langle\cos t, \sin t, c \sin t\rangle,\) for \(0 \leq t \leq 2 \pi,\) where \(c\) is a real number. a. What is the equation
View solution Problem 103
Suppose \(P\) is a point in the plane \(a x+b y+c z=d .\) Then the least distance from any point \(Q\) to the plane equals the length of the orthogonal projecti
View solution Problem 104
Let \(E\) be the ellipsoid \(x^{2} / 9+y^{2} / 4+z^{2}=1, P\) be the plane \(z=A x+B y,\) and \(C\) be the intersection of \(E\) and \(P\). a. Is \(C\) an ellip
View solution