Problem 1
Question
The table gives coordinates of a particle moving through space along a smooth curve. (a) Find the average velocities over the time intervals \([0,1]\) \([0.5,1],[1,2],\) and \([1,1.5] .\) (b) Estimate the velocity and speed of the particle at \(t=1\) $$\begin{array}{|c|c|c|c|}\hline t & {x} & {y} & {z} \\ \hline 0 & {2.7} & {9.8} & {3.7} \\ {0.5} & {3.5} & {7.2} & {3.3} \\ {1.0} & {4.5} & {6.0} & {3.0} \\ {1.5} & {5.9} & {6.4} & {2.8} \\ {2.0} & {7.3} & {7.8} & {2.7} \\\ \hline\end{array}$$
Step-by-Step Solution
Verified Answer
Average velocities are (1.8, -3.8, -0.7), (2.0, -2.4, -0.6), (2.8, 1.8, -0.3), (2.8, 0.8, -0.4); estimated velocity at t=1 is (2.4, -0.8, -0.5) with speed ≈ 2.58.
1Step 1: Average velocity over [0,1]
To find the average velocity over the interval \([0, 1]\), we use the coordinates at \(t=0\) and \(t=1\). The formula for average velocity \( \mathbf{v}_{avg} \) over an interval \([t_1, t_2]\) is:\[ \mathbf{v}_{avg} = \left(\frac{x_2-x_1}{t_2-t_1}, \frac{y_2-y_1}{t_2-t_1}, \frac{z_2-z_1}{t_2-t_1}\right) \]Substituting the given coordinates, we have:- \(x\)-component: \( \frac{4.5 - 2.7}{1-0} = 1.8 \)- \(y\)-component: \( \frac{6.0 - 9.8}{1-0} = -3.8 \)- \(z\)-component: \( \frac{3.0 - 3.7}{1-0} = -0.7 \)Thus, the average velocity over \([0, 1]\) is \((1.8, -3.8, -0.7)\).
2Step 2: Average velocity over [0.5,1]
For the interval \([0.5, 1]\), use the coordinates at \(t=0.5\) and \(t=1\):- \(x\)-component: \( \frac{4.5 - 3.5}{1-0.5} = 2.0 \)- \(y\)-component: \( \frac{6.0 - 7.2}{1-0.5} = -2.4 \)- \(z\)-component: \( \frac{3.0 - 3.3}{1-0.5} = -0.6 \)The average velocity over \([0.5, 1]\) is \((2.0, -2.4, -0.6)\).
3Step 3: Average velocity over [1,2]
For the interval \([1, 2]\), use the coordinates at \(t=1\) and \(t=2\):- \(x\)-component: \( \frac{7.3 - 4.5}{2-1} = 2.8 \)- \(y\)-component: \( \frac{7.8 - 6.0}{2-1} = 1.8 \)- \(z\)-component: \( \frac{2.7 - 3.0}{2-1} = -0.3 \)The average velocity over \([1, 2]\) is \((2.8, 1.8, -0.3)\).
4Step 4: Average velocity over [1,1.5]
For the interval \([1, 1.5]\), use the coordinates at \(t=1\) and \(t=1.5\):- \(x\)-component: \( \frac{5.9 - 4.5}{1.5-1} = 2.8 \)- \(y\)-component: \( \frac{6.4 - 6.0}{1.5-1} = 0.8 \)- \(z\)-component: \( \frac{2.8 - 3.0}{1.5-1} = -0.4 \)The average velocity over \([1, 1.5]\) is \((2.8, 0.8, -0.4)\).
5Step 5: Estimate Instantaneous Velocity at t=1
To estimate the instantaneous velocity at \(t=1\), we examine the average velocities around \(t=1\). Consider the intervals \([0.5, 1]\) and \([1, 1.5]\) which both include \(t=1\). The average velocity between these two gives a good approximation:\[- \text{Average of } (2.0, -2.4, -0.6) \text{ and } (2.8, 0.8, -0.4) = \left(\frac{2.0+2.8}{2}, \frac{-2.4+0.8}{2}, \frac{-0.6-0.4}{2} \right) \]This results in:- \(x\)-component: \( 2.4 \)- \(y\)-component: \( -0.8 \)- \(z\)-component: \( -0.5 \)So, the estimated velocity is \((2.4, -0.8, -0.5)\).
6Step 6: Calculate Speed at t=1
The speed of the particle is the magnitude of the velocity vector. For the estimated velocity \((2.4, -0.8, -0.5)\) at \(t=1\), calculate:\[ \text{Speed} = \sqrt{2.4^2 + (-0.8)^2 + (-0.5)^2} \]This evaluates to:- \(2.4^2 = 5.76\)- \((-0.8)^2 = 0.64\)- \((-0.5)^2 = 0.25\)Summing these gives \(5.76 + 0.64 + 0.25 = 6.65\).Thus, \( \text{Speed} = \sqrt{6.65} \approx 2.58\).
Key Concepts
Average VelocityInstantaneous VelocitySpeed CalculationMagnitude of Vectors
Average Velocity
Average velocity is a way to determine how quickly something is moving on average over a specific time frame. It's not just a single speed, but a vector that points in the direction of motion. To calculate it, you take the change in position and divide by the change in time.
For example, when you drive your car from one city to another and check the average speed at the end of your journey, you're essentially finding the average velocity for that trip. In vector calculus, this is expressed as:
For example, when you drive your car from one city to another and check the average speed at the end of your journey, you're essentially finding the average velocity for that trip. In vector calculus, this is expressed as:
- \(\mathbf{v}_{\text{avg}} = \left( \frac{x_2-x_1}{t_2-t_1}, \frac{y_2-y_1}{t_2-t_1}, \frac{z_2-z_1}{t_2-t_1} \right)\)
Instantaneous Velocity
While average velocity gives us an overall speed during a certain period, instantaneous velocity focuses on the speed at a specific moment. Imagine hitting a speed bump in your car—your speed before, during, and after the bump can vary greatly. Instantaneous velocity captures each of these moments.
In mathematical terms, it can be thought of as taking the derivative of the position vector with respect to time. But, when you don't have an exact formula and rely on estimated data, you can use average velocities around the point of interest to find a close approximation: - Take average velocities immediately before and after the moment. - Calculate the midpoint between them to estimate the instantaneous velocity at that moment. Using this method ensures that we account for changes in speed, direction, or acceleration that affect how an object moves at any given time.
In mathematical terms, it can be thought of as taking the derivative of the position vector with respect to time. But, when you don't have an exact formula and rely on estimated data, you can use average velocities around the point of interest to find a close approximation: - Take average velocities immediately before and after the moment. - Calculate the midpoint between them to estimate the instantaneous velocity at that moment. Using this method ensures that we account for changes in speed, direction, or acceleration that affect how an object moves at any given time.
Speed Calculation
Speed and velocity are related, but not identical. Speed is essentially the "step-sibling" of velocity. It's a scalar quantity, meaning it has size but no direction—unlike velocity, which has both. Speed tells you how fast an object is moving but not where it's headed.
- To find speed from velocity, calculate the magnitude of the velocity vector.
- This involves using the Pythagorean theorem in three dimensions.
Magnitude of Vectors
When talking about vectors, magnitude is a key concept. It gives the "size" or length of the vector without any direction. In physical terms, it's like knowing how far something has moved, regardless of where it ended up.
- The magnitude is always a positive number or zero.
- For any vector \( \mathbf{v} = (x, y, z) \), magnitude is calculated as:\[|\mathbf{v}| = \sqrt{x^2 + y^2 + z^2}\]
Other exercises in this chapter
Problem 1
Find the length of the curve. \(\mathbf{r}(t)=\langle 2 \sin t, 5 t, 2 \cos t\rangle, \quad-10 \leqslant t \leqslant 10\)
View solution Problem 1
I-2 Find the domain of the vector function. $$\mathbf{r}(t)=\left\langle\sqrt{4-t^{2}}, e^{-3 t}, \ln (t+1)\right\rangle$$
View solution Problem 2
Find the length of the curve. \(\mathbf{r}(t)=\left\langle 2 t, t^{2}, \frac{1}{3} t^{3}\right\rangle, \quad 0 \leqslant t \leqslant 1\)
View solution Problem 2
(a) Make a large sketch of the curve described by the vector function \(\mathbf{r}(t)=\left\langle t^{2}, t\right\rangle, 0 \leqslant t \leqslant 2,\) and draw
View solution